The wait for The Sims 2 this summer has been cruel. Long story short, The Sims 2 is a great sequel and it is recommendable to just about anyone. Devoted fans that have enjoyed the first game’s open-ended gameplay, which was all about controlling the lives of simulated people/families, this is all that really needs to be said. The Sims 2 might seem like victim to it is predecessors own success, but this title is worth everything. It introduces plenty of new features that enhance the gameplay that was so popular in the original game, and sticks to a formula while making sure to refine it.
The best thing about The Sims 2 is the genetics system. It is rich, deep, and amazingly complex. The editors use genetics superbly, which takes the ability to create a family of Sims and builds it out further. Essentially, this new system lets Sims pass on genetic information to their children.
The Sims 2’s most significant gameplay addition comes in the form of the aspiration/fear system. The new system gives your sims one of five aspirations from which to choose including building a family, earning money, seeking knowledge, experiencing romance, or being popular. These aspirations boil down to four simpler goals that are clearly displayed onscreen, as well as three basic “fears.” Each sim has an “aspiration meter” that fills up whenever you complete a goal and empties out whenever your sims’ worst fears are realized. The goal of the game, and of The Sims 2 for every Sim family, is to get them to realize their ultimate dream.
The Sims 2 is unfortunately not a game without its problems. The relationship editors are clunky, which limit the reliability of the family connections to be complex. While this can be an interesting choice from a design view, it is certainly not the best of choices. Another annoying problem with The Sims 2 is not just the amount of repetition in the goals, but the overall division of the ‘unified’ concept. The Sims 2 tries to simulate and deliver and experience of people in an everyday town while aiming to convince consumers of the universe within it. That is a huge problem due to the fact that each household is seperate, and other characters from key households can absolutely not visit each other. There will probably be mods for The Sims 2, but this is just no excuse for Maxis to flake out on a concept rather than keeping it unified and universal.
The Sims 2 is a sequel everyone at WhatIfGaming has been dying for and one we could not wait to get our hands on. With an incredibly rich simulation and ironically hilarious and lifelike debacle, The Sims 2 is a game that will be remembered for ages. We are just wondering how Maxis will make Sims 3 after this. Perhaps one big town? Who knows. Just try this if you love simulation games and want a great experience despite some negatives.