Tom Clancy’s Splinter Cell: Conviction Review – The First Step To Vengeance Is A Convict

Loyalty is an esoteric concept, enigmatic as the reason to why a couple’s child dies before them. Sam Fisher discerns a level of sympathy to this fact considering his daughter was murdered since his last missions with the Chaos Theory. The rage has embellished and the level of pure carnage and hatred has developed within Sam Fisher, creating a new character and a force to be reckoned with in a quest to search for answers and go against the very fibers of his own being.  Splinter Cell: Conviction creates a tale that is engaging, and action gameplay that takes the tone of Jason Bourne and the mood of a father on a vengeance spree, without any typical plotlines of revenge which includes killing a bunch of people and repeating the mission statement. Splinter Cell: Conviction combines a great storyline with incredible gameplay mechanics, and fuses it into an added believable online cooperative mode dynamic that is entertaining despite the lack of innovation with player versus player modes.  Splinter Cell: Conviction reveals revenge and vengeance for a noble cause and takes players on a journey they will not soon forget.

Many people have wronged Sam Fisher, and he is out to seek answers in a plan of vengeance and true test of wits. Splinter Cell: Conviction starts from where Splinter Cell: Double Agent leaves off.  Sam Fisher is more relentless in his quest to find the killers that murdered his daughter. Third Echelon has betrayed him and is providing no support for him, leaving him to the dog eat dog world that took the one thing he cherished more than his own life and willpower. The level of betrayal is imminent from the conception of the story, where the story of a so-called drunk driver that killed Sarah Fisher begins to reveal some flaws in congruencies. Splinter Cell: Conviction takes on the Beowulf epic tale of Sam Fisher revealing the need to hunt for the killers while protecting the national security of the nation as a whole – a nation out to hunt him in the process.

Splinter Cell: Conviction brings intense action and suspense by finding a new identity in the aspect of gameplay. Every single gameplay element has revolved around stealth, which the original Splinter Cell was distinguished for. Splinter Cell: Conviction takes the role of two approaches as better than one. Splinter Cell: Conviction takes stealthy and combines it into a sandbox-level central gameplay style that can be adapted to the environment. Players do not have to be constricted to the linearity of the stealthy action gameplay anymore. Gameplay element is a central aspect that most games have a hard time establishing. Some games allow you to do more than one thing, and others constrict it. While the latter is harder to accomplish without repetition, it is not entirely difficult. Splinter Cell: Conviction carries on freedom of choice element of the gameplay through to the actual melee and long range combat in Sam Fisher’s arsenal.

Splinter Cell: Conviction takes on a sense of urgency that brings stylistic moves and melee combat into a fluid dynamic. The integral part of this system is the “mark and execute” ability. Sam Fisher can now mark targets and execute them in a very skilled and beautiful fashion that shows off incredible moves and allows for moves to be chained together for an incredible shootout sequence in a small time environment of a bigger level. Melee fights are a requirement to be able to engage in the action of the fray with Splinter Cell: Conviction, as they build up the M & E system points to be able to perform executions. The melee attacks are incredibly varied and do not seem to be much of a bother in terms of the stealth and melee mechanics.  The only disappointing aspect of the combat dynamic includes the limited requirement to use melee, and not be able to use mark-and execute without sacrificing to repetition with a system that does all the shooting for you. While the gameplay mechanics are great in Splinter Cell: Conviction, the mark and execute system has the flaw to give way to repetition.  Fortunately, a newer interrogation aspect within Splinter Cell: Conviction adds a level of cinematic detail that macadamizes the action without sacrificing to the mark and execute system.

Splinter Cell: Conviction runs incredibly well in the combat mechanics but there is a disappointing aspect when it comes to the Last Known Position (LKP) system. The last known position system allows enemy A.I. to aim towards a certain area in which Sam Fisher was last spotted, opening ways for players to navigate around and serve stylistic opportunities to seeming prey. Unfortunately, the black-and-white detection pattern in Splinter Cell: Conviction is blasé and the actual LKP system seems dated and much scripted to a general level. Enemies do not have much variety in terms of how they perceive the system, and do not do anything different or think twice to perhaps take another look behind them.

Enemy A.I. in Splinter Cell: Conviction adds to a level of realism despite any shortcomings from the gameplay. The last known point system does not work well with the enemy A.I., and the dialogue is completely atrocious of the enemy A.I. that constantly taunt one of the most organized threats to National Security per the NSA on the hunt for Sam Fisher. It would make sense if the A.I. thought twice about provoking such a dangerous man, but their dialogue comes off as more humorous than suspenseful and believable. Whole Enemy A.I. is not a deciding factor in the great assets of Splinter Cell: Conviction, they play a big role throughout and need a lot of improvement to be challenging and believable, without relying too much on action combat mechanics in the gameplay.

Splinter Cell: Conviction carries through with online multiplayer experience through the online single player cooperative mode and a different mode with a completely different storyline. The different mode includes two spy agents Archer and Kestrel. The cooperative experience delves not action and adventure sequences while coordination mark and execute mark system with a friend adds a level of aboveboard action and thrill.  Unfortunately, the same cannot be said of the player versus player modes, notably Spy vs Spy that lacks the depth of previous installments.

Splinter Cell: Conviction definitely is a game that is authentic to the roots of Sam Fisher and his miserable journey up until this point in the franchise. Incredible gameplay mechanics and a variety of weapons and interrogation techniques keep the bloodstream flowing and the thrills continuing until the very end. The mark and execute system is incredibly well done in terms of stylistic visuals, however, this lacks a level of needed difficulty to be more believable than simple melee counters to limit the system established. Splinter Cell: Conviction macadamizes a story that reveals the prodigious rise of man and the fall of a hero to find his own humanity with the catharsis of what once was and all that has already been lost.

I'm all about one thing: reviews that are easy to understand and make sense of.

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