Tom Clancy’s Splinter Cell: Double Agent is an intense game that brings the fallacious depths of espionage and undercover action to a whole new and devastating awakening. To stop a terrorist attack, Sam Fisher must infiltrate an acerbic group and destroy it from within, while facing the occasional dilemma’s and spine tingling moments of being nearly busted. Tom Clancy’s Splinter Cell became a notable franchise ever since the Xbox debuted, owing everything to believable graphics and sophisticated stealth action gameplay. It is been quite a while since Chaos Theory, and Double Agent proves that Ubisoft Montreal and Sam Fisher both have way more to give in terms of storyline, great gameplay, and multiplayer offerings of high quality production.
The game begins with Sam Fisher put into prison, part of an elaborate set up that is made apparent quite early on. The goal, to prevent terrorism, is to target one of the highest influential groups: John Browns Army (JBA). JBA has been performing various terrorist threats according to the National Security Agency (NSA) and are linked to quite a few others, minus the new impending danger of a threat to hit the U.S. in a big way. The terrorist leaders are garnered with personality despite traditional blow-stuff-up plans and the like. The game’s premise becomes bland as Fisher gets crucial assignments from JBA, but incredibly picks up from middle to finish. Either way the story is, it provides an excellent overview into an infiltration operation that Fisher is precociously a part of.
Gameplay wise, Double Agent is adorned in the same Chaos Theory light of play. There are some basic moves along with new ones, but essentially the same abilities to get through Double Agent’s dangerous levels, which all are filled with enemy patrols. Most misssions will require sneaking around, keeping a low profile, or simply using a quick and lethal knife attack to put an enemy out of their misery. The level design, even though the enemies seem scattered, is extremely well done this time around. There is actual cohesiveness to a lot of the level layout that the predecessor, Chaos Theory, made stale.
The best gameplay aspect of Double Agent is the grisly addicting trust system. This new trust system gives missions that free-form feel that makes players feel like they are dynamically in control of something special. Fisher will have to make morally tough choices to stay in the JBA’s good graces, even though not too many which is understandable. The trust system most of all forces security in the confidence of the infiltration mission to be kept at the highest priority, naturally making players much more careful and adding a very realistic and likeable experience in Double Agent.
The multiplayer portion of Double Agent provides more in the way ofimprovements when compared with the single-player portion. It is still all based on innovation through great concepts similar to Splinter Cell Pandora Tomorrow, which made small teams of spies fight heavily armed mercenaries. This time around, the pacing is quicker and you can have six players in a match (up from four), and the whole experience is more believable and less complicated than previous versions. The game also prohibts players from playing in all the maps, which makes sense considering a good spy always scouts for blueprints and memorizes them by heart.
Tom Clancy’s Splinter Cell: Double Agent is reticent to a great spy novel. You always feel like you’re in the moment, and might be caught at any minute. The great graphics, reticent but powerful storyline, and the improved gameplay elements make it a great espionage and stealth adventure title worth buying. Even though Double Agent’s single-player gameplay does not result in a different experience from previous games, it does not mean this is not currently the best stealth action game out on any console.