Tom Clancy’s: Splinter Cell Review

Tom Clancy's: Splinter Cell Review

Tom Clancy’s Splinter Cell is a stealth-driven action adventure that sends you, as operative Sam Fisher, around the globe on numerous highly secretive and very dangerous assignments. This is the game that I have been personally waiting for. A spy game, with depth, even though the AI totally take a turn for the worst I have seen.


I want..a great stealth game

…realistic tactical espionage



I want…

better enemy AI

bigger maps


High production values are not too constant in Splinter Cell. Splinter Cell  is a relatively short single-player-only game that has a lot of scripted actions that make enemy movements very obvious, and lead to a realm that delineates from the trial and error quality. The graphics are incredible here, and really something that pack a bunch with a core as a great action game.

Despite being Third Echelon’s main agent, Sam Fisher is on a need-to-know basis and is largely kept in the dark about the exact nature of his objectives. Fortunately, he’s extremely resourceful, armed or unarmed. A preliminary training scenario will familiarize you with the basics of being Sam Fisher, but you will nevertheless need a lot of practice to become truly proficient in the role. Throughout the game, the right analog stick lets you freely move the camera, which generally works well to give you a good situational awareness but sometimes gets problematic in the compact sized level designs. The other controls also take getting used to but work effectively, enabling you to perform an array of maneuvers that collectively make Splinter Cell feel like a believable espionage simulation.

Splinter Cell overall is a decent game, but one with too much hype that looks great on paper, but executes itself poorly in the mission to be a good game.

I'm all about one thing: reviews that are easy to understand and make sense of.

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