Too Human Review: Odin Be Praised
Too Human makes use of a dual analog stick control scheme which may take some time to get used to for some players not used to the concept. One stick controls Baldur’s movement and the other launches attacks. The dual analogs may feel awkward at first but after you get it down -frustration ends and it becomes fun. Once you master the controls, you’re going to realize this unique control scheme comes with a price. There is no way for a player to control the camera, which would be OK if Too Human required no backtracking and had nothing but long straight hallways like Gears of War. But that just isn’t the case. We began to run into problems when backtracking was required or when we fought our way into corners. The camera just didn’t know what to do. But all that can be fixed with a simple button click that repositions the camera back behind you, leaving it all in the past. The unique control scheme and less than stellar camera shouldn’t be enough to make the player throw the controller down.
We’ve slowly seen demands for co-op increase in the past ever since online games really started to take a stance in the console realm. In this age, co-op is almost a given and people want to play with friends online and seamlessly without any hassle. Fortuitously for all of you looking to fulfill the role of protector with a friend by your side, Too Human delivers the single player experience online without a hitch. The online experience for Too Human is great for both serious and comedic players alike, and the world is as reminiscent to the single player as possible. The connection servers are easy to jump in with and play, and there are no errors whatsoever on connection. Triumphing the world of “Too Human” alone or with friends in advanced, online two-player co-op gameplay through Xbox Live never felt this lustful.
Too Human sparks a new and modern approach to RPG gameplay through a combination of warfare with an immersive storyline with society and a creative economy. With a wide assortment of weapons, armors, cybernetic implants and skills, players have an unprecedented level of customization with their characters through the battlefields of the Aesir. Too Human has its problems that left us a bit estranged coming from Silicon Knights. The camera angle can be a bit hectic at times, and the combat mechanics aren’t highly intuitive across such a sparkled display of the world around it. There are a few electrical spark outages that make this cybernetically charged piece of work a little less than stable. Despite that, it gives that raw surge that leaves most players wanting a taste for more power and more electricity at the end of the day in this RPG thriller.




