UFC Undisputed 2009 Review – Do Not Punch

UFC 2009 Review

THQ has finally released the long waited UFC Undisputed 2009. It has strikes, submissions, UFC fighters, but unfortunately several problems lead way to make this UFC recreation nothing more but a hobby in the realistic sense than a career.

UFC 2009 Undisputed is complex when it comes down to the control designs. At first, it will seem rather challenging, but THQ has made the controller mapping so that it catches intricacies in the actual gameplay. Unfortunately, the learning curve might be a bit way too difficult for a lot of people to pick up, which leads thanks to the notion of the in-depth tutorial and startup training program.

For the most part, moves in UFC 2009 are very well detailed. Standard strikes are done via a combination of face and shoulder buttons that also lend way to kicking and blocking. Fighting styles are easily represented and the entire variations of moves depend on the fighting style you choose. You can choose fast or slow offense, but it all depends on the satisfaction of the delivery. Landing strikes is satisfying, but you will not hear the any blows like you do in Fight Night Round 3. UFC is mostly done through ground positioning and offensive tactics that are more geared towards kickboxing than anything. Not having the crashing sound of the blows is decent, but they leave way to some serious loss of sensory satisfaction. It feels good to hear that ‘crunch’ and ‘swoosh,’ UFC leaves this out.
Like the loss of audible satisfaction, UFC 2009 Undisputed comes with more negative submissions. In order to be successful you will need to significantly drain the other fighter’s stamina and then you can engage in taking him down. Unfortunately, with the AI this is a waste of time as it never really happens.

The biggest disappointment with UFC 2009 is that the loss of tempo and rhythm that are attuned to the harmony of the UFC fight. The gameplay looks and feels much slower than UFC fights and tend to leave a lot out of the intense barbaric actions of the fighters in the octagonal ring. The end product is a robotic feel that does not create the perfect UFC fighting experience. While this is ignorable, it sticks out like a sore thumb to a UFC lover. Matt Hughes would not be happy.

Undisputed has what you would expect from any sports game nowadays: a robust career mode, Create-A-Fighter, and online support with extra fighter downloadable content. It aims to deliver an exciting UFC experience that makes it part way through, but still leaves more to be desired.

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