One of the most anticipated titles of 2013-2014 (Especially for us) has been shrouded in a bit of graphical controversy. So, let us set things straight. Recently, the devs confirmed that Watch Dogs is in fact not downgraded but people have been utterly confused so far as to what this meant. Catching up at the Watch Dogs Press Event, I was one of the few journalists to actually ask: “Hey, what happened to the initial E3 stuff,” knowing full well the answer – it was running on a high-end PC.
“E3 2012 was before consoles came out. E3 2013 footage is just like the consoles. The recent trailer is not what the game looks like, just someone who did not render sequences properly. Look at E3 2013 footage and you’ll see the game you will mostly get on consoles. If you want the PC version, then the E3 2012 one is it. That was on a high-end PC.”
The dev team proceeded to confirm that E3 2012 is the EARLY PC version, which will in fact NOT be downgraded, and retain more features (screen space reflections, more wind gust, crowd density, etc.). Now whether or not they are telling the truth is a whole other matter. What does this mean for the console versions? They still look good, however the version being seen at E3 2012 is not what people will get. Either way, Watch Dogs is one title to be looking forward to no matter what console you are on. The game is running splendidly even if there is less shadowing and reflections on the consoles. One has to keep realistic expectations as a console user considering the main build was the PC build (as it is with most launch titles and not future titles).
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