LittleBigPlanet is ridiculous. It is ridiculously entertaining. You will laugh at it. This laugh, however, is a great laugh that that comes from the additively fun anti-drug administered by Media Molecule, the talent behind Rag Doll Kung Fu. LittleBigPlanet jumps in sackboys to start off that you can begin to customize and make yourself a part of the game in any way. There are obstacles to overcome, challenges to face, and barriers to cross all of which requires a combination of the motion wheel of team work and competition . As players advance in the game, their creative skills will grow and so will their loyalty to such an amazing title. LittleBigPlanet is not as little as the title will have you believe and therein itself is the true reality that this video game is something bigger than this planet alone. Something we really can’t understand fully.
The gameplay is simply defying the theoretical limitations of the creativity RAM in our brains. The main plot focuses on the power of teamwork to reach the end against evil character bosses. The game begins and we are just beginning to drool by taking control of Sack Boy, who’s standing there lifelessly. Life is full force in these little brown sacks as soon as we touch the controller. Tilt allows a very unique and dynamic experience with your character. A slight tilt to the left makes him bend left. A turn to the right, a bend right. Hitting Square brings up a customization menu, which is filled with choices icons such as: Character, Retry, Items, and Heart Objects that is equilateral to fancy for favorite objects/items. It has all sorts of items. Hat’s, feet, shoes, belt, shades, the whole consortium. We start moving on along, jumping and dodging items that will burn our sack boy to a golden crisp in mid-air. Continuing to do this, we eventually fight a boss called “Ze Dude” and reach the ending. That’s one level. The next is with Alex Evans.
We are slightly comical as we start on this one with Alex Evans in the desert level, and eventually as Alex begins to give a demo of some stuff, we start running off and keep going and going. This preview map scale is huge. The map is about an entire yard or so. And then slowly, I huff and puff the character and it is exhausted. He laughs about it, and I laugh about it even more. The thing with LittleBigPlanet is that it never fails to amuse anyone. The gameplay really is not about the racing, or collecting sponges, but it is about being a community and having fun with others in that community. With such a scope like this, putting a time hour count on LittleBigPlanet is fairly difficult and really not practical as the devs will also believe.
The multiplayer for LittleBigPlanet was super fun. Keep in mind there is no split screen in this game at all or motion capture to YouTube or any of that. As the online component distends, we can clearly see that the world diagram in the center represents a lobby of sorts. The thing is you can’t flip through all of the servers of the game/hosts at once. A great and better utilization of search aspects is a redefining of the old and apparently now dated lobby system. The search is arranged according to: Popular, Best, and New. With these three tiers, it is easier to access any game and find out how many players play in them with the use of orbs below the picture of the game name. 4/4 orbs means 4 people are playing and it is full so it will not display. The maximum that will display is 3/3 orbs, meaning room for 1 more lucky gamer.
The multiplayer is split up into a point and ranking system that will be consistent to the online profile Media Molecule is working on. There will be points given and they will be based on the constructive motto of LittleBigPlanet: “Create,” “Play,” and “Share.” If you create a lot, you get a lot of points, and if you play constantly you get some amount of points based on your overall standing in the game itself. Never much of a creator but a Sharer? Sharing is not the same sense as “Create” as in creating a map and sharing it. Share in LittleBigPlanet is about discovering new levels, commenting a lot, giving ratings and all of those community features to give you a high amount of points in the Share category.
Right now, LittleBigPlanet is looking marvelous. There are still some essential tweaks that need to be made such as render fixes, frame rate issues with highly layered scenes (heavy drops to mid-25 frames per second), and even some scripting flaws with the icons not showing up all the time. With more than 2 months away from release, Media Molecule has all the time in the world to not only make LittleBigPlanet a great game but also a highly polished one.