The long-awaited sequel to the original title, Dead Island 2 is set to launch this year. The game takes a fresh new approach to what’s being called the ‘FLESH system’ by the developers. This new system is a vital tool for the development of Dead Island 2 and developers have explained how it actually works via Game Informer.
Dead Island 2 FLESH System Procedurally Breaks The Body Parts
The FLESH system has been made possible through Dambuster Studios’ proprietary engine tool. What it does is essentially break the body parts procedurally. Typically when you hit the enemy it cuts through them or something similar but that’s it. Through Dead Island 2’s FLESH system, you procedurally break the skin and bones. So, when you hit once it’ll put a gash but you can continue to damage the body to expose even the insides like the organs and ribcage etc.
According to the game’s Art Director, Dan Evans-Lawes:
The system is entirely procedural, so all of the zombie types there are all sort of set up the in the same way so that we can apply damage anywhere on the zombie and it will go through the layers of skin, fat, and muscle and breakthrough to the bones and internal organs.
The FLESH system has been made for all sorts of weapon types. Talking about this, the developers said that they didn’t have to make entirely new models for different weapons as the engine was precise enough to understand the task.
We can see the system in action in the video above and we have to say it looks dope. A zombie game is not a zombie game without gore and ripping. The FLESH system adds a great amount of realism with its procedural nature and we can’t wait to experience it first-hand.
What are your thoughts on Dead Island 2’s procedural FLESH system? Let us know in the comments down below.