These two Destiny 2 Long Arm god rolls are about as good as it gets for a Scout Rifle. You’ve got a plethora of options that are great across PvE and PvP, making this not only a top-tier weapon but a flexible one at that. Grandmasters, Trials, Crucible, Heist Battlegrounds – there’s a roll for every single activity.
I’m going to break each of these Long Arm god rolls down perk-by-perk. I’ll explain my reasoning and choices for each perk slot, and offer up alternatives where applicable. I’ll also go over how you can grind for a Long Arm god roll yourself, so you’ve no excuse for not hunting one (unless you don’t own Spire of the Watcher).
Destiny 2 Long Arm God Rolls
Long Arm God Roll for PvE
- Fluted Barrel
- Flared Magwell
- Subsistence
- Explosive Payload
There are a ton of really good Long Arm PvE god rolls in Destiny 2. Adrenaline Junkie, Rapid Hit, and Dragonfly all roll on this weapon and aren’t included in this roll. If any of those perks take your fancy over my recommendations – feel free to run them.
Personally, though, I’m all about Subsistence and Explosive Payload, and there are a few reasons for that.
Running Explosive Payload is also going to mean we don’t have to worry about range at all. Long Arm is a Scout Rifle. So, range was never a top concern to begin with. However, running Explosive Payload removes any need to care about it whatsoever – freeing up our barrel and ammo perk slots.
Thanks to this, I’m running Fluted Barrel. This is going to give us a nice bit of stability and handling, which will be the focus of this roll considering we have the room to bump up those stats. You could run Arrowhead Break here if you wanted to, but I would pass on any range barrels you roll. Of course, you can’t craft Long Arm, so you might have to take what you can get – don’t stress out about your first two perk columns too much.
Speaking of that second column, I’m actually opting for Flared Magwell. We don’t need Accurized Rounds, and I’ve never been a fan of the magazine-based perks. Long Arm has 15 bullets in the mag by default, so we don’t really need to worry about ammo capacity. Instead, Flared Magwell is going to give us a nice chunk of stability and airborne effectiveness. This normally comes at the cost of range, but we don’t have to worry about range with this Long Arm god roll.
In column three, your two main options are going to be Subsistence and Rapid Hit. Depending on your playstyle, you’ll prefer one over the other – but I think Subsistence is superior. Sure, Rapid Hit gives you ridiculous reload speeds, but Subsistence makes it so that you don’t have to reload at all, provided you can keep killing things. Either one here will do the trick, so just pick your preference.
Last but not least, we have Explosive Payload. This perk has dictated a lot of this roll already – mainly our barrel and ammo perks. However, if you would prefer to run Adrenaline Junkie or Dragonfly over it, you may need to swap those other perks out, depending on the stats your roll ends up with.
Explosive Payload is going to give you what amounts to around a 15% buff on every shot you take that hits an enemy in the body, with that scaling upwards of 30% for precision hits. This isn’t as much as Adrenaline Junkie, but it’s got 100% uptime, which may or may not result in more overall damage.
Long Arm God Roll for PvP
- Fluted Barrel
- Steady Rounds
- Rapid Hit
- Explosive Payload
The Long Arm’s PvE god roll is about as good as it’s going to get for a Scout Rifle. The same can be said for its PvP god roll, which is exceedingly rare.
There’s not much in the difference between the two rolls – just one perk. That speaks volumes as to just how good Long Arm is, and it means that you can technically get away with running the same roll across both PvP and PvE – it just won’t be optimal.
Fluted Barrel and Steady Rounds are both here for the same reasons I included them in the PvE roll – we’re running Explosive Payload so range isn’t a problem, meaning these slots can be dedicated to stability and handling.
As I just mentioned, Explosive Payload is also here, and again there’s no difference in the logic. Explosive Payload may just be the best overall perk across both PvE and PvP in Destiny 2, so there’s no reason to swap it out now – especially since both Dragonfly and Adrenaline Junkie are significantly weaker in PvP compared to PvE.
The only change I’ve made with this roll is to substitute Subsistence for Rapid Hit. Subsistence only procs on kills, which is why it’s great in PvE but not the best in PvP. Rapid Hit, on the other hand, procs on precision hits, making it great in both.
This Long Arm PvP god roll will have a consistent damage buff, generate reload speed on precision hits, and has great overall stats. If there’s only one Scout Rifle worth hunting from Season of the Seraph, it’s this one – from both PvE and PvP.
How to Get Long Arm in Destiny 2
The Long Arm Scout Rifle is a potential reward drop for completing the Ascend the Spire encounter in the Spire of the Watcher Dungeon.
Unfortunately, Long Arm isn’t craftable as of Season of the Seraph. So, you’ll have to grind it out the hard way. That’s not the worst thing in the world, solely because it drops from Ascend the Spire.
Ascend the Spire is the first proper encounter in Spire of the Watcher, and it has no boss. With practice, you could get it done in five minutes or so.
You will be competing with the Seventh Seraph Carbine, Terminus Horizon, and the Legs, Arms, and Head from the Dungeon. So, your odds per run aren’t great – but you should be able to get plenty of runs done in a short amount of time.