Dying Light 2 is a sequel to the critically acclaimed open-world survival title from Techland. The sequel has been delayed multiple times over the past year, but now we have a release date, and the title is shaping up to be even better than the first one. The PC version is coming to Steam, and the Epic Games Store, and we have finally some more details. Now, the Dying Light 2 System Requirements have been officially revealed by Techland.
The first title was a massive success across the board, earning critical acclaim, extremely positive reviews from fans, and managed to sell over 17 million copies back in 2019.
Dying Light 2 System Requirements
To play the game on PC, you need the following specifications
Dying Light 2 Minimum Requirements Ray-Tracing Off
- CPU: Intel Core i3-9100/ AMD Ryzen 3 2300X
- RAM: 8GB
- GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
- OS: Windows 7
- Storage Space: 60GB HDD
- Performance: Full-HD 30 FPS
- Quality: Low
Dying Light 2 Recommended Requirements Ray-Tracing Off
- CPU: Intel Core i5-8600K/ AMD Ryzen 5 3600X
- RAM: 16GB
- GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX Vega 56 8GB
- OS: Windows 10
- Storage Space: 60GB SSD
- Performance: 1080p 60 FPS
- Quality: High
Dying Light 2 Minimum Requirements Ray-Tracing On
- CPU: Intel Core i5-8600K / AMD Ryzen 5 3600X
- RAM: 16GB
- GPU: NVIDIA GeForce RTX 2070 8GB
- OS: Windows 10
- Storage Space: 60GB SSD
- Performance: 1080p 30 FPS
- Quality: Low RT
Dying Light 2 Recommended Requirements Ray-Tracing On
- CPU: Intel Core i5-8600K @ 3.6 GHz / AMD Ryzen 7 3700X @ 3.6 GHz
- RAM: 16GB
- GPU: NVIDIA GeForce RTX 3080 10 GB
- OS: Windows 10
- Storage Space: 60GB SSD
- Performance: 1080p 60 FPS
- Quality: High RT
These are fairly detailed requirements, and give us a pretty good idea of what to expect from the game and the performance. Hopefully, there are enough graphical options for players to adjust the visuals, so most PC users can enjoy the upcoming title.
One notable requirement is the mention of an SSD for almost every configuration. Massive open-worlds benefit from SSDs quite a bit, with texture streaming, and faster loading. The first title still looks fairly decent, and the second one will have ray-tracing, and DLSS as well.
You can check out this handy chart from the developers as well.
What do you think of the requirements? Are you excited about the upcoming title? Let us know in the comments below and share your thoughts.