It is always a pleasure when I run into Kojima. I have had the pleasure of interviewing Kojima several times and dealing with a multitude of his translators. It is always appreciated that he at least tries to speak English with me which shows a sign of respect for me and something I am happy about. Recently at GamesCom after a panel on ‘PT’ I was the only one to bring up the fact to Kojima on how he really appreciated my insights when Metal Gear Solid IV: Guns of the Patriots came out – where I was one of the world’s first players. Today I am happy to see a series that has long been in trouble finally see some light: Silent Hills. Below is a transcript of our conversation. Mind you it was not an official interview but a conversation with one of my most favorite game developers on trying to get any information for a series I always loved as a child which ended up getting into the wrong types of gameplay mechanics.
WhatIfGaming: I can’t believe you’re going to actually make it with Norman! I just have to ask with that aside, is the game going to be first person or was that entirely unrelated from the demo?
Hideo Kojima: Not sure yet. Development is cycling between either allowing players to choose to play the whole game in first person or third person, or keeping it fixed third person and having some areas be first person only. Either way we want to do something with first person. The game will not be out more than likely until 2016, lots of time left.
WhatIfGaming: Will the title be open-world or will it be linear?
Hideo Kojima: All I can say is Fox Engine is meant for open world. I cannot discuss more on the game design itself in detail yet.
So there you have it – official word from Kojima. Anyone wondering if the first person view will be completely discarded should not be too worried. Kojima asserted there is a lot of time until release for the game, but at least the options are being considered. I guess most people will just have to trust him on this one.