For an indie game, BattleBit has quite a lot of maps, but only a handful of those can be claimed to be the best maps in BattleBit Remastered. So, let’s take a deep dive into each of the maps and find out which of the maps fit into that category.
We’ll mainly be taking a look at three qualities. The first one is design, i.e. how well a certain map is designed. The second one is replayability. And the third and final quality is map evolution.
Valley
Map Design: 10/10
Replayability: 10/10
Map Evolution: 9/10
If you’re coming from the Battlefield series, then Valley should feel oddly familiar to you. Valley is very reminiscent of the Caspian Border, a map that has often been lauded for having some of the best designs in video game history.
I’m sure that BattleBit’s devs drew at least some inspiration from Caspian Border when designing Valley. No wonder it turned out to be one of the best maps in BattleBit Remastered, then.
The most prominent features of Valley are the giant windmills scattered around the place, as well as the nuclear reactor stack. Oh, and did I mention that you can bring these down? That is arguably the best feature of this map and the reason it deserves the Number 1 spot.
Salhan
Map Design: 8/10
Replayability: 10/10
Map Evolution: 10/10
Salhan is my personal favorite map, although most of my friends hate it with every fiber of their being. They’re entitled to their own opinions of course… even if those opinions are wrong.
But what makes Salhan so great, and why is it one of the best maps in BattleBit Remastered? Here’s why. Salhan is mostly an urban environment, with some open spaces scattered here and there. This practically allows for every type of combat imaginable.
Although, usually, everything just devolves into a close-quarters brawl. Which is great if you want to level up quickly in BattleBit, but horrible if you hate meat grinders.
Azagor
Map Design: 8/10
Replayability: 9/10
Map Evolution: 9/10
The beauty of Azagor lies in the variety of options it gives you. Essentially it’s just one town in the middle of the map, with a few outposts scattered here and there. Everything else is open ground as far as the eye can see.
This means you can play the game however you want. Do you like sniping? Grab one of the best snipers in BattleBit and camp out in one of the many hills. Do you like coordinating air assaults? Grab a helicopter and drop your squad on the enemy’s side of the map. Your possibilities are endless on Azagor.
Isle
Map Design: 7/10
Replayability: 8/10
Map Evolution: 7/10
Isle is another one of my favorites. The whole arctic island vibe feels great. There is however one major downside to this map, and that’s the fact that both teams initially spawn on their respective aircraft carriers.
Sure, Isle is one of the best maps in BattleBit Remastered. However, the beginning of the match is almost always a rush to see who can get into the best vehicles in BattleBit first. Which gets old fast after experiencing it in a couple of matches.
Lonovo
Map Design: 7/10
Replayability: 6/10
Map Evolution: 8/10
Lonovo is the most unique map currently in BattleBit, as it allows for an unprecedented night-ops experience. Regrettably, therein lies its greatest shortcoming as well. Yeah, it’s a cool night-time map. However! The night-time combat is very rudimentary currently, so, it ends up getting stale real quick.
The map itself is a port town. It’s mostly an urban environment with a lot of high-rise buildings, as well as the port off to the side. The sea route allows for some great flanks and the high rises allow for some interesting verticality, but other than that it’s pretty mediocre as far as maps go.
Tensa Town
Map Design: 5/10
Replayability: 6/10
Map Evolution: 9/10
Tensa Town is modeled after a quaint US town somewhere in the middle of nowhere. So, it automatically gets a 5 on Map Design, as US urban planning is absolutely atrocious.
The map itself is pretty fun to play on though, as it’s mostly an urban environment with not a lot of high-rises. This allows for an unparalleled horizontal experience. All you have to do is grab one of the best SMGs in BattleBit and start runnin’ & gunnin’.
Wakistan
Map Design: 7/10
Replayability: 4/10
Map Evolution: 5/10
Ohh it’s wack alright. Wakistan is one of those maps where you either love it or hate it. You either think it’s one of the best maps in BattleBit Remastered, or you quit the game whenever you’re forced into playing it. There’s no in-between.
Its design is pretty cool I guess. It’s a wide valley with long bridges connecting the different areas. One side of the map is heavily forested and the other is just a bunch of cliffs along the river.
In theory, that all sounds fine and dandy. However, in practice, you’ll find that you’ll be spending most of your time either traversing the map or getting sniped by enemy players; which is anything but a fun experience.
Frugis
Map Design: 5/10
Replayability: 5/10
Map Evolution: 6/10
Frugis is a map that’s inspired by cities in Western Europe. This can be beautiful if we could see the little details. But in a low-poly game like BattleBit, it’s just another urban map and an unimpressive one at that.
The coolest feature of this map is that you can completely annihilate it, however, that’s something that the other urban maps also have, and they do a much better job of it too. In the end, Frugis is one of the best maps in BattleBit Remastered if you enjoy urban warfare, if not, it’s mediocre at best.
Basra
Map Design: 5/10
Replayability: 5/10
Map Evolution: 3/10
I like to think of Basra as a “wet version of Azagor.” So, if you like Azagor, Basra should be one of the best maps in BattleBit Remastered for you. Features-wise, it’s practically the same as Azagor.
You have a container ship in the middle of the map, you have tall mountains all around, and you have a few outposts scattered here and there. The only difference is that it’s a lot more annoying to traverse Basra than it is to traverse Azagor.
Multi Islands
Map Design: 4/10
Replayability: 4/10
Map Evolution: 3/10
Whereas Isle gets everything right about island hopping, Multi Islands gets everything wrong. Honestly, playing on Multi Island feels like a chore, as you’ll be spending most of your time going from point A to point B.
Whenever you do get into combat, it’s over before it even starts. This map is in desperate need of a rework to make it more exciting. Something as simple as increasing the foliage could make it feel much more like a Pacific map.
Until then, it’s pretty hard to call it one of the best maps in BattleBit Remastered. Still, it’s a lot better than the maps that didn’t make the cut.