These Destiny 2 Austringer god rolls are a lot more flexible than you might be used to. Typically, a weapon will have one or two god rolls and that’s it. Austringer, however, has a handful of perks that work well interchangeably. That makes it a pretty versatile weapon that also happens to be a 140 RPM hand cannon – one of the most popular archetypes in the game.
I’m going to break down both of the Austringer god rolls I’ve put together for you here. I’ll have a few perk recommendations if you don’t like my rolls, but the general functionality of them remains the same, regardless. This is a flexible weapon – so consider these god rolls more guidelines than anything else.
So, with that being said, here are my two Destiny 2 Austringer god rolls for both PvE and PvP.
Destiny 2 Austringer God Rolls
Austringer PvE God Roll
- Hammer-Forged Rifling
- High-Caliber Rounds
As a 140 RPM hand cannon, Austringer already has a distinct advantage over most other newly-released/refurbished weapons. It belongs to arguably the strongest class of weapon in all of Destiny 2, at least for PvP. As such, it doesn’t rely on any gimmicks to make it META-viable. There’s no Incandescent or Headstone here. Instead, both of these Austringer god rolls are old-fashioned in their functionality and effectiveness.
Starting off, we have a combination of Hammer-Forged Rifling and High-Caliber Rounds to help us bump up our range numbers a little bit. Hammer-Forged is a flat +10 to range without any drawbacks, so there’s no reason not to run it. High-Caliber is a little more personable. It’s an extra five range which I like, but I know a lot of people aren’t a fan of it in PvE. Personally, I think the added stun that the perk gives is invaluable, but you can make your own mind up here.
The meat and bones of this Austringer PvE god roll are the same combination of perks you’ve seen on countless god rolls in the past. I’m opting for a combination of Outlaw and Rampage, but there’s an argument to be made for using Triple Tap and Frenzy interchangeably with those two perks. Ultimately, any combination of these four perks will result in a pretty strong god roll, I just have a preference for Rampage and Outlaw.
What makes a god roll tends to be universal, for the most part. Any weapon with a perk that affects your uptime (how long you can shoot before reloading or the speed at which you reload), and a perk that affects your damage in combat is likely to be a god roll.
Outlaw serves as our uptime perk. Austringer’s base handling and reload speed are pretty abysmal. Outlaw lets us ignore that weakness by increasing our reload speed substantially any time we reload after a precision kill. That combos pretty well with Rampage, which gives us a damage increase per kill, up to 33% at three kills for a short period of time – with additional kills refreshing the buff.
Frenzy is similar, although its buff is based on dealing and receiving damage, and Triple Tap will let you shoot for longer, but it doesn’t deal with Austringer’s painfully slow reload speed.
Personally, I think the Outlaw/Rampage combo is superior, but both can be brought into endgame PvE activities fairly comfortably.
Austringer PvP God Roll
- Hammer-Forged Rifling
- High-Caliber Rounds
- Snapshot Sights
- Opening Shot
As a hand cannon, Austringer is going up against Fatebringer in PvE. It’ll never win that fight, meaning it will never be the dominant hand cannon in the PvE META. As a 140 RPM, though, it has a real chance to climb to the top of the PvP food chain.
I’m keeping the combination of Hammer-Forged Rifling and High-Caliber Rounds for the Austringer PvP god roll. While you can swap out High-Caliber in PvE, the extra impact that it gives your shots is far more valuable in PvP. Likewise, the range benefit from Hammer-Forged is simply too good to ignore, making these two almost mandatory.
In the third and fourth columns, you’ve got a bit of variety and choice. You could probably bring my PvE god roll into the Crucible and do well with it – Outlaw is always a great PvP perk, and Rampage is overpowered once you get it online. However, I’m opting for something a little more specialized and unique to hand cannons.
Snapshot Sights is pretty self-explanatory in why it’s so powerful. The faster you can ADS, the sooner you can get shots on target, and the sooner you win gunfights. Fast ADS-times are a staple of competitive action-shooters like Destiny 2, so whenever you have a chance to increase it – do.
Opening Shot, however, might need a bit more of an explanation. It’s a utility perk, so it doesn’t increase our damage outright. What it does do, though, is give us 20 aim assist and 25 range on the first bullet we fire – with the game registering 3.1s between shots as enough to reset the buff.
That range buff is incredible and it means we’ll have +45 range on the first bullet we fire on a 140 hand cannon. If you’ve stepped foot in the Crucible recently, you’ll know how powerful that is. You’ll be dealing insane damage from ludicrous distances, and infuriating your opponents at the same time.
Austringer is a PvP META weapon, and it can hold its own in PvE. It’s no Fatebringer, but it is worth experimenting with for yourself.