The Concealed Void Lost Sector in Destiny 2 sits in the middle of the pack in terms of difficulty. It’s no Excavation Site XVII, but it’s far from the longest Lost Sector that Destiny 2 has to offer. On average, a run of the Concealed Void Lost Sector on Legendary will take you three minutes – so you can farm it fairly efficiently. Don’t bother with the Master variant here, though. The small Exotic drop-chance increase isn’t worth how much longer it’ll take you to finish each run.
I’m going to go through the Concealed Void Lost Sector in detail here. I’ll run you through what modifiers you need to consider, what Champions you need to deal with, give you some class and loadout recommendations, and walk you through each section of the Lost Sector step-by-step.
Concealed Void Lost Sector Guide
Average completion time: 3 minutes.
Concealed Void Lost Sector Modifiers
- Barrier – There’s only one Barrier Champion in the entirety of the Concealed Void Lost Sector. It’s in an awkward spot – mid-air. This means we don’t need to spec for it, provided we’re capable of outputting enough damage to nuke it before it gets its shield up.
Every class is capable of this – but some will have an easier time than others. Titans – who’ll have the easiest time with this Lost Sector, can throw some buffed-up Hammers. Hunters and Warlocks don’t have any class abilities capable of matching that damage as easily – so they’ll have to rely on power weapons (more on that in a second).
- Overload – Unfortunately, you will actually have to spec for Overload. There are three Overloads altogether – with the first one being in an awkward spot right at the beginning of the Lost Sector.
Thankfully, we have Overload bow this season – so we’ve got plenty of great weapon options for dealing with this. Plus, if you don’t have the bow I recommend down below, you can make room in your loadout to use a Le Monarque. As if that wasn’t enough, we also have an artifact mod this season that makes your Arc grenades stun champions. I don’t have Firepower, so I can’t take advantage of these builds – but if you’ve been running them, consider experimenting with them here.
The featured shields for Concealed Void during Season of Plunder are Solar and Void. In theory, anyway. When you actually jump into the Lost Sector, though, you’ll realize all you have to worry about are some Heavy Shanks with Solar shields. There is one Void shield in the Sector – a Servitor that spawns shortly after you trigger the boss fight. Your strategy going into the Sector should be to nuke the boss before this Servitor spawns – meaning you just have to spec for the Solar shields.
Le Monarque, despite being Void, can take down the shields with two poison arrows. However, there’s a new Solar bow that I can’t recommend enough for this Lost Sector. Not only will it take care of the shields, but it’ll deal with the ADs and the Overloads, too.
Burn – Solar
The Concealed Void Lost Sector has Solar burn enabled – which works perfectly with the bow I’m recommending everyone use. On top of that, it means that Hammer Titans are going to dominate this Lost Sector. They have the easiest time of this whole ordeal bar none – being capable of taking out Champions with just the Throwing Hammer alone.
Hunters will also have a fairly painless experience with Blade Barrage and a Radiant Throwing Knife build. However, it’ll be noticeably more difficult than a run on a Titan.
Warlocks got the short end of the Solar 3.0 stick, so I’m recommending you don’t even use Solar. I ran a Void grenade build with Contraverse Hold and it performed just fine.
There’s not too much to say on the Arach-NO! modifier. It causes Vandals to drop slow-mines when they die – which can cause some trouble with the platforming sections of the Sector. Once you get used to the layout of the map and the spawns of the Vandals, though, it’s not a problem at all.
Concealed Void Lost Sector Loadout Recommendation
Honestly, I didn’t even use my kinetic weapon for my Concealed Void runs. My logic behind running it was to save Parasite ammo on Overload Champions – but it was too inconsistent, and I wasn’t struggling with my heavy ammo, anyway.
- Strident Whistle
Strident Whistle is the MVP of this Lost Sector – especially if you have one with Incandescent. With Overload bow, it’ll stun your Champions, take care of your ADs, and deal with the Solar Shanks.
This is the best weapon for this Lost Sector bar none. If you don’t have one, you might need to get a bit creative with your loadout. Just make sure you have at least one bow or are running Arc grenades. Otherwise, you’ll have to waste your power weapon on a machine gun.
Parasite makes this Lost Sector infinitely more manageable. It’s better here than Gjallarhorn, Lament, any linear you use, and pretty much every other power weapon in the game. It takes a little bit of micro-management to handle your Worm’s Hunger buff, but once you get your route down – you’ll be killing all your Champions in one shot from it with ammo to spare for the boss.
Most important, though, is the fact that Parasite can reliably one-shot the Barrier Champion before it can put its shield up. This frees up our kinetic slot, and although I didn’t use my kinetic weapon – you might want to use a sniper to save some ammo on the Overloads.
If you find yourself routinely struggling to deal with the sole Barrier Champion on Legend difficulty, consider swapping Parasite out for an Arbalest.
Running an Arbalest means you don’t have to worry about shields, either – so you can opt to run a non-Solar bow in your energy slot.
What can I say about Le Monarque that hasn’t been said already? It’s a great bow for endgame because of its poison arrows and ability to stun Overloads natively. If you’re struggling with Overloads with a legendary bow, this might be the solution to your problem.
The only issue with running Le Monarque in Concealed Void is that you’re giving up your Exotic slot for a primary – so you’ll be seriously lacking in the DPS department – and unless you’re running Hammer Titan, you’ll have to use a kinetic scout or auto rifle to deal with the Barrier Champion.
Gjallarhorn is a great pick in most activities in Destiny 2, including the Concealed Void Lost Sector. However, it does perform like a weaker Parasite. It’s less reliable for one-shotting Overload Champions, and it’s next to impossible to one-shot the Barrier Champion.
As a result, running Gjallarhorn means you’ll have to run something else to deal with the Barrier, on top of an Overload-stunning weapon, too. It also has a weaker ammo economy, so it demands you use ammo finder mods.
If you don’t have Parasite – Gjallarhorn will do, but it’s not ideal.
Destiny 2 Concealed Void Lost Sector Walkthrough
Section 1 – The Opening
The opening of the Concealed Void Lost Sector is a little bit awkward. You’ve got two areas separated by half of a partition. Behind that partition is an Overload Champion. This guy is a pain – not only is fighting him around the partition dangerous, but he can bug out and teleport below the arena, in the Vex milk. If that happens, it’s going to lose you a chunk of time.
There will be a few Dregs and Shanks with the Champion. Killing a handful of them will give Parasite enough Worm’s Hunger to one-shot the Overload (provided it’s stunned), so make AD-clear a priority before you deal with the Champion.
Once the Overload is dead, you’ll have to kill a Solar Heavy Shank and a few Vandals – nothing difficult. It’s worth noting that if you’re running Concealed Void on Master difficulty, you’ll also have a Barrier Champion. That alone is enough to justify only running Legendary here – it takes far too long to deal with the increased number of Champions on Master.
Section 2 – Barrier Champion and Platforming
The next section of the Lost Sector consists of a couple of platforms that overlook more Vex Milk. When you first enter the area – there will be a few flying Shanks to your left next to the lone Barrier Champion present in this activity.
If you’re quick, you can kill the Shanks before the Champion shields them. It will, however, manage to shield all the dregs on the platform below where it floats. These Dregs will mess you up if you’re careless – so don’t underestimate them.
Parasite with Worm’s Hunger five or so will be enough to one-shot the Barrier Champion – even if you don’t get a direct hit. You’ve got a decent line-of-sight on all of the ADs in this entire section from the beginning – so use your bow to rack up more stacks of the buff if you need to. Once you have enough, get as close to the Champion as possible and take it out. Proceed through the section and you’ll have one more Overload to deal with at the end underneath a Vandal (kill the Vandal first). You might need to supplement your Parasite shot on this Overload – but it will die in one shot most of the time.
After killing everything – jump up into a short room with some Wraiths, deal with them, and proceed forward.
Section 3 – Explosive-Shank Hall
This is where your kinetic weapon will come in handy, if anywhere. This is the last section before the boss fight – so you don’t want to use your Parasite if possible. Ideally, you’ll save all your Worm’s Hunger. You can use it if needs be, though – I did.
Initially, you’ll be looking at a hallway across a chasm. There will be one Vandal for you to kill, a few Explosive Shanks, and an Overload Champion. Nine times out of 10, the Champion will teleport to a cubby on the left-hand side of the hallway. When this happens, you won’t be able to hit it. On the off-chance it teleports to the middle of the hallway, you can stun it and take it out.
When you take out all the enemies (not including the Overload if it stays in the cubby), jump across the platform into the hallway. This will trigger another wave of Explosive Shanks to spawn. Either deal with them or jump back over the chasm to give yourself more space.
Take out the Shanks, deal with the Overload however you need to – then proceed to the boss fight.
Section 4 – Boss Fight
The only Void shield in this entire Lost Sector belongs to a Servitor that spawns between five and 10 seconds after the boss does. The idea is to kill the boss before that happens. Failing that, you’ll have to hope that it shields the ADs in the area and not the boss itself.
Rushing the boss is the ideal strategy here because it lets us skip several waves of AD spawns, hence why we want as much Worm’s Hunger coming into this fight as possible.
Generally, your super and one or two Parasite shots should do the job. You might need to hit him a few more times if you don’t have a decent damaging super, but your strategy will remain the same regardless – hit it with Parasite or your power weapon of choice, then your super, then whatever else you need to push it over the edge.
Once the boss is dead, collect your loot from the chest and return to orbit manually. You’ll be brought back to the flag on Europa so you can start it all over again.
Class Guides for Concealed Void
Solar Melee Titans reign supreme here. They’re so strong that you can run through this entire Lost Sector just using your Throwing Hammer. When I was running Concealed Void on my Titan, I used a totally unique loadout compared to my other two classes – to great effect.
A Sol Invictus build with either Synthocepts or Wormgod’s, a One-Two Punch shotgun, an Overload bow, and Tractor Cannon was getting consistent three-minute clears. Dealing with the Barrier Champion was awkward with this setup – but I could generally hit it with Tractor, then fly up to it and hit it with one or two hammers. I would die some of the time doing this – but the Champion would die, too.
Solar Star-Eater’s was most effective in my experience. You want to run Solar because of the burn – and Celestial Nighthawk Golden Gun is useless these days. Blade Barrage doesn’t have any damage-related Exotics, so I went with Star-Eater’s Scales. This wasn’t too effective, but I could get between three and five stacks before spawning the boss. From there, one or two Parasites and a Blade Barrage got the job done.
Warlock is the weakest of the three classes for Concealed Void, but they won’t struggle by any means. Dawnblade sucks, obviously, so we can’t really run Solar. Thankfully, Void Warlock is very strong – so that’s what I went with.
Personally, a grenade build with Contraverse worked fine – but you could complete the Sector with anything provided you use my loadout recommendation.
The boss was tough with this setup – I would have to hit it with a charged Vortex grenade, my super, and a few shots of Parasite. This would make my runs take roughly three and a half minutes apiece, which still isn’t too bad.