Drang is one of the reprised weapons that came to us with Destiny 2’s Season of the Haunted. It’s one of the more popular weapons to come out of the season, so I’m going to do a dive into two Drang god rolls to see just why people are using it.
The PvE and PvP Drang god rolls I’ve included here are based on both my own opinion, as well as the opinion of the wider Destiny 2 community. These are widely considered to be “the best” Drang god rolls, although they’re far from the only viable ones. If you have a different opinion on what setup makes the weapon great, that’s perfectly fine.
However, these rolls are what most people are using, so they’re what I’m looking at.
UPDATE: Since writing this god roll, sidearms have received a massive buff. As a result, Drang is currently one of, if not the best weapon in Destiny 2‘s PvP environment. Disregard anything I say about it not being viable in the Crucible. The PvP god roll remains the same, regardless.
Destiny 2 Drang God Rolls
Drang PvE God Roll
- Hammer-Forged Rifling
- Flared Magwell
- Disruption Break
Let me preface these god rolls by saying that I think Drang is massively overrated. With the exception of Incandescent, it doesn’t have anything standout that justifies its current place at the top of the META. The Calus Mini-Tool has Grave Robber, which has great synergy with Incandescent, whereas Drang’s third column is devoid of any sort of value or synergy. All the same, let’s talk about it.
Hammer Forged Rifling and Flared Magwell are pretty common perk choices for your barrel and ammunition. Hammer Forged gives us a nice chunk of range – something that’s very important for CQC weapons like sidearms, hand cannons, and SMGs. It also doesn’t have any drawbacks like Full Bore does, although you could substitute that in here if you wanted to.
Flared Magwell is a little less flexible. We have nothing in the way of reload perks here. The only way we can get fresh bullets in our mag is to reload regularly without any reload speed buffs. So, having a decent reload speed stat is going to be important, and Flared Magwell provides that.
I’m really not happy with using Disruption Break as our third perk choice. Drang is a Solar AD-clear weapon. Given that Disruption Break makes the target more susceptible to Kinetic damage, we’ll have to swap out weapons to get any value out of that. That’s the last thing you want to be doing. Disruption Break is an S-tier perk on a Kinetic weapon, but not great on a Solar one. Still, it’s by far the best PvE option in this column.
Of course, the whole reason people are using Drang is that it’s one of the few weapons that can roll (or be crafted) with Incandescent. Not only is Incandescent the best perk in the game right now, but it might also be the best perk of all time. The ability to spread Scorch to a group of ADs, and then have them Ignite, die, and spread even more Scorch is unbelievably powerful. A few bullets are often all it takes to take out an entire wave.
While it’s useless in PvP, it’s a must-pick perk in everything PvE. While I’d argue that the Mini-Tool Incandescent god roll is better, this Drang god roll is a runner-up for anyone lacking the ability to craft that weapon.
Drang PvP God Roll
- Hammer-Forged Rifling
- Flared Magwell
- Moving Target
This Drang god roll for PvP is a little more standard and cohesive than the PvE variant. All the same, though, I don’t think it’s something you should be using any time soon. Sidearms aren’t really it in the Crucible unless we’re talking Peacebond, so I don’t see a place for Drang in the META here.
Still, this is the best roll you’re going to get for Crucible, so it’s still worth having a look at.
I’m opting to keep Hammer-Forged Rifling and Flared Magwell in this roll for the same reasons I included them in the Drang PvE god roll. They’re great perks that complement the weapon’s base stats well.
Where things get somewhat interesting (although not really) is with perks three and four. I’m using Moving Target and Rampage. These are two commonly used perks in PvP god rolls, although they don’t have much synergy with each other.
Moving Target increases our natural target acquisition and increases our strafe speed. This is some solid stuff that’s useful on any weapon regardless of its type or use case.
The same can be said for Rampage, which is a top-tier perk in both PvE and PvP for the extra damage it provides. If you can get this perk consistently online, you’ll be outgunning most enemy Guardians with this roll.
That’s where the story of the Drang PvP god roll ends, though. It’s not a cohesive weapon and it lacks synergy. Each individual part may be good, but they don’t come together to form a top-tier whole. At least, not in my opinion.
Still, everyone and their mother is using this weapon right now, so give it a try for yourself. You might be surprised.