Destiny 2’s Something New hand cannon has two potential god rolls for both PvE and PvP that I think could genuinely impact the META – albeit in a small way. I’m going to go over these rolls in detail and describe why I think they’re being slept on.
Something New is a tongue-in-cheek joke, and a new hand cannon, added into Destiny 2 with 2022’s Solstice Event. It’s a reskin of the Better Devils hand cannon from D1, which in itself has been remade and reskinned several times over. So, this is far from the first time we’ve seen this hand cannon, but it is the first time we’ve seen it in this way.
As a Stasis hand cannon, this weapon is obviously going to be compared to the popular Vulpecula. I’ll be taking those comparisons into account with these god rolls, and I’ll dissect the differences between the two in moderate detail.
If you’re looking for a Something New god roll to farm for during Destiny 2’s Solstice 2022, make it one of these.
Something New God Rolls
Something New PvE God Roll
- Hammer-Forged Rifling
- Ricochet Rounds
- Triple Tap
In my opinion, this Something New PvE god roll has the potential to outclass Vulpecula as a Stasis handcannon. While Vulpecula does get Outlaw/Headstone, Something New gets Triple Tap/Headstone – arguably a more powerful combination.
Something New is a 120 RPM hand cannon. That’s not a popular archetype these days. They’re slow and bulky – something that this hand cannon definitely suffers from. I’ve opted for Hammer-Forged Rifling over Fullbore for that reason. Our handling and reload speed is already desperately slow – so I want to avoid decreasing it any more than I have to.
Ricochet Rounds are a hand cannon staple that add good range, so I’ve opted for that perk here. Alternatively, you could run Flared Magwell to try and help out with that slow reload speed. This perk column ultimately comes down to personal preference.
The Triple Tap/Headstone combination is the real highlight of this Something New Pve god roll. Triple Tap will restore bullets to your mag on precision kills, while Headstone will be creating Stasis Shards on precision kills. The synergy speaks for itself there. Given how hard-hitting 120s are, you’ll never have to expend more than a shot or two to kill a regular red bar, meaning you’ll have a constant supply of Stasis Crystals to power your build.
Of course, that means that it’s competing with the Outlaw/Headstone Vulpecula, but the choice between the two comes down to whatever you’re more comfortable with.
I typically wouldn’t even talk about the Dream Work trait, but on this very specific roll, it’s actually pretty useful and serves as a second source of refilling your mag without reloading, further empowering this weapon’s potential.
Something New PvP God Roll
- Hammer-Forged Rifling
- Ricochet Rounds
- Feeding Frenzy
- Multikill Clip
In truth, this is probably going to be the “go-to” roll when people think about the Something New god roll. Not only is it a monster in PvP, but this set of perks could also be considered a PvE god roll. It’s not too common that a single weapon roll performs that well in both aspects of Destiny 2.
I’ve kept both Hammer-Forged Rifling and Ricochet Rounds on this roll for the same reasons I included them in the PvE god roll. They add extra range while not impacting our already dreadful handling.
Having said that, maintaining our handling isn’t too important for this roll. Feeding Frenzy is our column three perk of choice. For those unaware, this perk will increase your reload speed per kill for a short amount of time; doing away with the weapon’s biggest weakness.
Now, Feeding Frenzy isn’t as strong as Outlaw in PvP because it requires multiple kills to get into the highest tiers of reload speeds. However, even a single kill will make a noticeable difference. Given that Something New is a 120 RPM hand cannon, it hits like a truck, so multikills certainly aren’t out of the equation.
Feeding Frenzy pairs incredibly well with Multikill Clip, which increases your weapon’s damage if you reload after a kill. There are three tiers to this buff, with three rapid kills before reloading giving you a 50% damage buff. If you can constantly get this up and running in the Crucible, you will ruin everyone’s day.
The damage potential here means that this Something New god roll works in both PvE and PvP. However, 120 RPM hand cannons don’t really have a place in the PvE META as general ad-clear weapons right now. If you wanted to run this in Nightfalls or Raids, I would highly recommend you go with the Headstone roll and incorporate it into a Stasis Build. That’s going to enable you to get as much value as possible from this “new” hand cannon.