According to Lance McDonald, a prominent name in the world of souls-like games, it seems that the update that went live earlier today, patch 1.09 includes the highly awaited Elden Ring Ray Tracing update for the PC and console versions of the title. However, there is a catch to this deal.
Elden Ring Ray Tracing Update Is Out Now
According to Lance McDonald, the update adds the feature and the reason why the PS5 patch is clocking in 5GB versus the PC’s 200MB is that the PS5 has precompiled shaders to help with the feature. As if the world of The Lands Between wasn’t splendid enough to behold, the ray tracing update is indeed a big deal and we can’t wait for experts like Digital Foundry to get into the details of this feature update.
Unfortunately, the PC version does not include DLSS which helps in creating a balance between performance and visuals. Hopefully, DLSS support can be added in a future update, but it seems that if you do intend on running Ray Tracing for Elden Ring on PC, you may need to make some changes to your settings to keep your frames steady.
Let us know what you think of the new update in the comments section below!