Ascent can be a tricky map to play on. Here’s a complete Valorant Ascent Map Guide to help you win more games.
Valorant has a handful of beautiful and unique maps in the competitive pool. Each of these maps has a different layout and requires various strategies and techniques to be successful. You can’t simply run it down mid every time and hope to win the match.
To help you out, we’re breaking down all of the Valorant maps and listing down the various callouts, best strategies, and best team compositions. Today’s guide will be all about Valorant’s Ascent map. However, we’ve also already made a Bind map guide if you’re looking for that instead.
If you’re having trouble picking the best Valorant agent for Ascent, memorizing the callouts, or simply finding out where to play, this guide will surely help you out. Here’s our complete Ascent Valorant map guide to help you increase your success on Ascent.
Valorant: Ascent Map Guide
Ascent was the first map that Riot Games released once Valorant was officially launched. It came with Reyna and a global launch of Valorant, making it available for everyone to play. It’s a little over 2 years old at this point, released on June 2, 2020.
The map is located in San Marco, Venice, Italy, and features very aesthetic designs inspired by medieval Italy. It even comes complete with a pizzeria, a fancy Italian restaurant, and a gelato place.
Ascent is one of the most popular maps in Valorant and has the highest play rate among all maps in professional play. It currently has a play rate of 23.12% over the past 6 months across all regions.
According to the stats, it’s a defender-sided map, with defenders winning 52.74% of the time in pro play. It seems that EU teams play very well on Ascent, with orgs like G2 Esports, FunPlus Phoenix, Acend, and Team Liquid all having at least a 74% win rate on the map. NA teams struggle a bit, with Cloud 9 being the only top NA team with over 70% win rate on the map.
Like most Valorant maps, Ascent also comes with a gimmick. Its gimmick is the irreversible metal doors that can only be closed using a switch or opened by completely destroying the door. The doors separate A short and A site, and B site and market.
The doors add an additional layer to the game and can be very useful when used correctly. Some prefer to destroy the doors at the start of the round, while others prefer to use them for their own good.
Ascent Callouts and Strategies
The next part of our Ascent map guide will involve talking about the different callouts for each site and the best positions and strategies to play. These are the essential things you have to know in order to succeed in Ascent.
Ascent was designed to have a more traditional layout. It’s one of the first maps to have a huge middle area that can unlock a lot of possibilities for your team. Initiator agents like Sova, Fade, and KAY/O are very powerful on this map because of their ability to clear different angles and help your team take control of various areas.
A good strategy on the attackers side for Ascent is taking control of the middle area and trying to get picks from either A short or bottom mid. Then have the rest of your team split on the site that you want to attack. You can also try to take control of mid first and decide where to attack depending on what happens in mid.
For defenders, market and A short are two valuables areas that you want to defend as much as possible. Giving up control to these areas unlocks so much for attackers and allows them to pinch you from two different sides.
We’ll talk about individual strategies, positions, and best agents to pick later on in our Ascent map guide.
A Site Callouts, Strategies, and Positions on Ascent
These are the common callouts that you can use when communicating positions on the A site of Ascent. Almost all Valorant players should be familiar with these callouts and can help you flawlessly communicate with your team.
A site has a pretty large open area, so you don’t have to worry about shotguns that much. Usually, only the entrances to A main and A short are the areas where cheeky shotgun plays are made. So just be cautious when entering the site or use your abilities to clear these tight corners.
Start the round by picking from top mid into bottom mid, or you can also choose to smoke bottom mid. Either way, you can try to split between A main and A short. Close the doors for extra protection and watch out for heaven peeks or cheeky hell plays. Common smoke spots for attackers are bottom mid, heaven, and A short door.
For defenders, you’ll usually want to play one sentinel on site and another player holding A short. Alternatively, you can also assign two players on site and another holding short. As defenders, you can play from heaven, hell, default, and generator. You can also try to boost onto bricks if you have abilities that can reach it. Some people also like closing and destroying A doors early so the enemies can’t use it against them. But it depends on your team’s play if you want to use this strategy.
B Site Callouts, Strategies, and Positions on Ascent
Next up, these are the callouts for B site. You should know these standard names and places on Ascent’s B site. B site is a little bit smaller than A site, and there are a lot more close and cheese angles that defenders can play.
The orb on B is a little bit safer to get because you can push up a bit before trying to collect it. Be careful, though, because defenders commonly hold or peek at this angle at the very start of the round.
A good defending strategy is having one player on site and another holding from market. You can also have a sentinel like KillJoy or Cypher solo hold the site and playing from a safe spot like defender spawn or market. You can also peek from B main early at the start of the round to try and get a kill. Just make sure to aim your crosshair at head level, so you don’t have to aim much.
Killjoy is one of the best sentinels for B site. You can pretty much shutdown rushes using your turret and lockdown B lane using your Alarmbot and Nanoswarms.
Attackers can usually smoke off defender spawn, market, and sometimes stairs to quickly get into the site. You can all push through B main and then split towards lane, stairs, and closing the market door. On the other hand, you can also split via mid and B main if you can gain mid control.
Generally, you’ll want to check for cheese plays from logs, boathouse, and main. You also need to be wary of the aforementioned Killjoy traps, Cypher Trapwires, and Chamber’s Trademark. This is where your Initiators shine the brightest because they can help you find these traps.
Middle Area Callouts, Strategies, and Positions on Ascent
Now let’s head over to one of the most crucial areas in Ascent, the middle area. The central part of Ascent is such a vital area because if your team has control over it, the map opens up so much.
There are only a few callouts in mid, so it’s pretty easy to remember. Make sure you’re familiar with these areas so that you can easily locate your enemies when callouts are made. Winning a round or two using mid control can quickly shift the game into your favor and allow you to increase your overall Valorant win rate.
A common strategy for attackers is to peek early at the round’s start. If you’re targetting B site, you can also smoke off A short and focus on attacking and entering the site through market. On the other hand, you can smoke bottom mid so that you can crawl through catwalk and push through A short.
If you prefer to peek early instead, make sure to use an Operator or a Vandal for the most efficiency.
The default defender spots are the opposite of the attacker spots. You can peek from A short or from bottom mid to try and get an early kill. These defenders can also safely retreat to tree and market, respectively, if they run into any trouble.
You can also choose to simply smoke mid link or top mid instead. Just be careful of aggressive players pushing through the smoke. If you want to play a little more aggressively, you can also try to push and pinch the enemies from behind. However, this won’t work against all opponents, so make sure to switch it up every now and then.
Best Agents and Common Team Compositions to Use for Ascent
Next on our Valorant Ascent map guide are the common team compositions that professional teams use on the map. These comps were taken from teams who have had a high success rate on Ascent at the highest level.
- Chamber, Fade, KAY/O, Omen, Sage
- Jett, KAY/O, Killjoy, Sova, Omen
- Fade, Jett, KAY/O, Killjoy, Omen
- Chamber, Fade, KAY/O, Omen, Raze
- Fade, Jett, KAY/O, Omen, Sage
- Jett, KAY/O, Killjoy, Omen, Sova
These agents and teams work best on Ascent if you’re playing with a squad. The pro teams that use these lineups practice them regularly. They have played numerous hours on Valorant, practicing these team compositions. So it’s best if you played with a squad if you want to try these picks out.
However, if you’re more of a solo queue demon and are only looking for a single agent to play on Ascent, we’ve still got you covered. Here’s our list of recommended Valorant agents you can use to solo climb on Ascent.
Our first agent recommendation you should use on Ascent is none other than daddy Brimstone himself. Brimstone has three smokes with some decent range. This allows him to cover a lot of areas in one quick button press.
He also has some great post-plant abilities like his ultimate and molly and provides good entry support through his stim beacon. Brimstone is also very easy to use, allowing you to quickly get a good grasp of his abilities.
Omen is a controller agent that a lot of pro teams prefer. He is very versatile because he can provide great support, become an entry, or can even lurk. His smokes also have a very long range, allowing him to support his team even though he’s on the other side of the map.
His blind can be used to set up teammates or can be used to get easy kills. Omen’s ultimate can also allow him to rotate easily, get a flank, or clear the opposite site. Omen can also pull off some pretty crazy plays, thanks to his teleport and blind ability.
We’ve already mentioned Killjoy above. She’s very powerful and can easily delay enemies. She’s an amazing anchor on B site as long as you can place your utility correctly. Ascent’s sites are quite small, because of this, her ultimate can cover large areas, if not the entire site. You can also quickly retake sites by simply using Killjoy’s ultimate.
Killjoy is also a great flank watcher, thanks to her turret and alarm bot. She also has great utility for post-plant plays and can be very powerful if you have the right lineups.
If you’re looking for a support agent, Sage will be your best pick. Sage is a good all-around pick because she does a little bit of everything for her team. She can delay enemies, provide heals, and even bring back an ally from the dead.
Usually, Sage can put her wall in A main, A short, B main, and bottom mid. These are all effective areas where Sage can delay enemies. You can also play a little bit aggressively like Grim and use some creative Sage walls to create sneaky angles.
Jett is one of the best Operator agents in the game. Although there aren’t many long and open spaces in Ascent, the Operator can still be a very powerful weapon when used correctly. Typically, you’d like to do early peaks as Jett since you can dash out to safety.
If you’re playing with a friend, you can ask them to flash for you and set you up for some easy kills by Updrafting and dashing into the blinded enemies. Jett can solo carry not only in Ascent but pretty much any map as long as you can fully utilize her kit.
Raze’s utility all have some damage built into them. This allows her to become an excellent entry fragger during the attacker’s side while still being a pretty valuable defender. Her Boom Bot and Paint Shells can also be used to delay enemy pushes, especially from A main or B main.
She can throw her Boom Bot or Paint Shells to clear angles when attacking, allowing her to safely guide her team into the site. One common strategy is to throw the Boom Bot on one side, her Paint Shells on another, and then Blast Pack yourself into the site. Just make sure to ask for smokes from your teammates.
Sova has always been one of the best agents to play on Ascent. He can scan and reveal enemies hiding on site, he can clear close corners using his drone, and he has some insane post-plant potential through his shock dart and ultimate.
A great Sova player is always very annoying to play against. It feels like he always knows where you are. You never know where the arrows are coming from nor where they will land. If you’re planning on playing Sova on Ascent, make sure to study a lineup or two.
The final solo queue agent we recommend on Ascent is Fade. Fade does a lot of what Sova does but is slightly easier to play. You can throw her Haunt ability over the wall on A main or through the window from B main. Unlike Sova, you don’t necessarily need to have lineups on Fade, especially on Ascent.
Fade can also clear close corners using her Prowler, but you don’t have vision, unlike Sova. Fade’s ultimate is a great tool to enter or retake sites, especially because it covers the entire sites on both sides of Ascent.
Those were all the tips and tricks we have for our complete Valorant Ascent map guide. Hopefully, you were able to pick up a few strategies or agent recommendations to help you with your Ascent matches.
You can also check out our complete Haven map guide if you’re looking to expand your Valorant map knowledge a bit more.
Make sure to comment if we left out any important details from our Ascent map guide.