We just had a chance to check out the Monk for Diablo III, a class just recently announced to fans of The Lord of Destruction and his love for arsony. The Monk has long robes and seems to be peaceful, but Monks are very dangerous and designed around inflicting damage on an enemy in a short amount of time. The trade off to the Monk’s speed and power is that it is noticeably weaker than other classes, so if the monk gets swarmed – he dies. Luckily, the Monk’s skills and attacks can limit the impact of this weakness, making him a force to be reckoned with against even against dozens of enemies. In fact, many of his skills are designed to compensate with this by imparting explosive or area of effect strikes, all of which are controlled by the player.
Starcraft II is irrefutably shaping up to be one of the best titles of 2010 in the RTS landscape, and this is all based on just what we have seen with one out of three faction campaigns. Within this space opera adventure and sequel to perhaps one of the best RTS game of its time, Starcraft II lays a prominence which sways players into the nostalgic ruins of the lives of the terran, zertg, and protoss campaigns.
Our team from UK and U.S. just met this interesting fellow. We laughed, had a great time, and previewed some games together in addition to some events related to Doctor Who and Torchwood. Unfortunately, he had to depart our company and leave for his planet afterwards. Unfortunately, we did not get a chance to play Aliens vs Predator there.
Heavy Rain is simply breathtaking. Back at GDC 09, David Cage gave us an exclusive interview as to how the Heavy Rain showcase for gameplay aims and strives for the goals of Quantic Dream: to touch the emotions of any person playing and make a game relate to something never seen before. Simply put: Heavy Rain has been the best thing we have seen at E3 2009 alone, second to Lionhead Studio’s Project Milo. We have been waiting excruciatingly to play Heavy Rain ever since it was announced in 2006 after a simply striking technical demonstration titled “The Casting” in which a realistic virtual actress delivered an emotionally enticing monologue as part of an audition. We has a chance to play the same E3 scene at Sony’s Gamers Day Event back in April, but did not get much time with it to write any solid impressions. Now, we have had more than 20 minutes and are ready to detail every single aspect about it. This preview, for all you worriers, does not spoil the main story and hardly even represents Heavy Rain as a whole according to Cage. Each scene is supposed to be unique, with different ways of interacting, so this is just a snippet of any interaction experienced.
Mass Effect Commander Shepard is back again in Mass Effect 2. All the rumors of his death have been greatly exaggerated. First off, BioWare intends to make Mass Effect 2 accessible to those new to the series. If you played the original and had the save games left over, you can continue the character from where you left off. All the choices you made, everything still had an effect. This fact alone had our staff simply drooling: the prospect of the sequel directly linking itself to the first half was simply incredible. Gameplay choices and moral standing will carry over into Mass Effect 2, giving a full and continuous experience.
Alan Wake has been at the epicenter of attention at Remedy Games and Microsoft Games Studios ever since it was announced. Heralded as another notable DirectX 10 game, Alan Wake describes the story of a critically acclaimed author Alan Wake and his tense and dark world that contributes to the atmosphere of this survival horror genre. While the game is primarily about mystery and looking for clues, the overall facilitation lies with exploration and horror. We were given yet another exclusive look at Microsoft’s Meeting Room this year at E3 2009 for a one on one look at Alan Wake after the Microsoft Conference E3 Stage Demo, the primary reason we held off writing impressions. We wanted to bring everyone the real thing, and here it is.