It is always a pleasure when I run into Kojima. I have had the pleasure of interviewing Kojima several times and dealing with a multitude of his translators. It is always appreciated that he at least tries to speak English with me which shows a sign of respect for me and something I am happy about. Recently at GamesCom after a panel on ‘PT’ I was the only one to bring up the fact to Kojima on how he really appreciated my insights when Metal Gear Solid IV: Guns of the Patriots came out – where I was one of the world’s first players. Today I am happy to see a series that has long been in trouble finally see some light: Silent Hills. Below is a transcript of our conversation. Mind you it was not an official interview but a conversation with one of my most favorite game developers on trying to get any information for a series I always loved as a child which ended up getting into the wrong types of gameplay mechanics.
WhatIfGaming: I can’t believe you’re going to actually make it with Norman! I just have to ask with that aside, is the game going to be first person or was that entirely unrelated from the demo?
Hideo Kojima: Not sure yet. Development is cycling between either allowing players to choose to play the whole game in first person or third person, or keeping it fixed third person and having some areas be first person only. Either way we want to do something with first person. The game will not be out more than likely until 2016, lots of time left.
WhatIfGaming: Will the title be open-world or will it be linear?
Hideo Kojima: All I can say is Fox Engine is meant for open world. I cannot discuss more on the game design itself in detail yet.
So there you have it – official word from Kojima. Anyone wondering if the first person view will be completely discarded should not be too worried. Kojima asserted there is a lot of time until release for the game, but at least the options are being considered. I guess most people will just have to trust him on this one.
Ubisoft has been a disappointment when it comes to Watch Dogs. The game’s lackluster visuals propped through false advertising and linear boring gameplay to create something that was only slightly memorable to us and many others. To continue this trend, UbiWorkshop, a shop division located right next to Watch Dogs developer Ubisoft Montreal, also released a rather weird looking Watch Dogs Leather Replica that looks absolutely atrocious – coming in at a whopping $1,199.99 price for a coat that does not resemble the game protagonist’s jacket whatsoever. Below you can see the UbiWorkShop jacket version and the actual in-game jacket version.
The horrendous design clearly shows the lack of workmanship or any common sense in the matter. The coat color is not even a remote light brown, and the inside is not adorned with the iconic orange embroidery anywhere. $1,199.99 for this coat is a sheer rip-off and UbiWorkshop.com. Furthermore, it is numbered (As if anyone cares to actually own such a horrendous coat) but also has a nifty map of Chicago at the bottom in the back which has no purpose whatsoever! Not only should UbiWorkshop be ashamed like Ubisoft’s developers that eagerly love to lie to the public about E3 2012 visuals matching the retail release, but they should seriously take this item down and discontinue it.
We received our coat from the nice people at CosplaySky.com which is the closest coat which comes to the visuals of the actual Aiden Pearce Leather Jacket. We took our coat, and sent it off to one of our own custom dyers who ended up finalizing the coat to look just like Aiden Pearce’s coat. While CosplaySky tried to find the exact leather materials to make the coat in the fashion of Aiden Pearce’s coat, they found it much too expensive to do without heavy dye’s (which deteriorate the leather’s look and something they do not specialize in) – which in my opinion would not matter much when it comes to the rough texture of Aiden’s jacket. So, we opted to just have it sent to us. The original coat itself is marvelous. It does not match the color pattern (black and brown areas) as the original game’s jacket…but it looks exquisite in its construction of quality and workmanship.
Dyeing is an option someone can seriously consider as we did. Personally, we loved the original brown look – which had a more subtle and elegant appeal whereas the dyed version to match the game’s jacket seemed to have a lot of contrast in reality and seemed more like a costume than an actual jacket that can be seen with elegance and subtlety.
Infamous: Second Son has a lot of potential for Sony Computer Entertainment and Sucker Punch’s next generation title. Delsin Rowe has a lot to struggle with between the DUP and his search of identity. In between all of that, he is kicking butt and taking no names. Infamous: Second Son has its share of gameplay balance issues when it comes to morality, but keeps together a formula that is refined and fun. Coming from someone who gets in trouble with the law often for his ideas of freedom and expression through street art in the city of Seattle, Delsin’s identity struggle is familiar once he realizes the powers he must wield in an exciting action-adventure title for PlayStation 4 owners.
Donkey Kong Country: Tropical Freeze brings the iconic platformer from the SNES days to the Nintendo Wii U. The vine-swinging is as ferocious as ever and the memories are rampant through the lush scenery of the jungles to the savannahs. Donkey Kong Country: Tropical Freeze creates the platformer that a lot of Nintendo fans will love.
After a decade, Garrett has returned in the shadowy robes of the night – as the Master Thief that he is in Thief 4. The gameplay in Thief 4 takes elements of the old, but retains few. The developers at Eidos Montreal wanted to advance into a new market console territory through fresh gameplay and exciting ambiance, but missed some key marks in both of these areas.
Another year and more titles passed us by along with the days of 2013. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable titles were profoundly worthy of mention.
It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2013: the video game industry’s most exceptional and gratified WhatIfGaming 2013 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally here. Unlike the previous year, we are not the first this year but we wanted to maintain the similar quality to last year in having the most comprehensive awards this year, as always. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the Best Idea, or play through a title again to experience Best Storyline that is unlike any other.
Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in 2014.
Forza Motorsport 5 adds vistas that are beautiful and accompany a racing adventure that is the best in the series combined with the Xbox One. Despite being the best in the series, Forza Motorsport 5 did go through a graphic under haul since E3 which make it seem like it has been downgraded which is unfortunate. Regardless, the single-player campaign includes a decent number of circuits and where the racing simulation has a nice technical advancement for the series.
Dead Rising 3 is Capcom and Microsoft’s latest exclusive in the world of the Xbox One, and one that takes a bite out of the zombie competition with excitement and lots of gore. Dead Rising 3 has very solid game mechanics and though it may have its slight problems, it creates a world that players can really enjoy themselves in with regards to the Xbox One and its exclusive offerings.
Ryse: Son of Rome puts the red color of the Praetorian Guard to an erratically fun hack and slash adventure which sheds blood and carnage in all the right places some of the times. Ryse: Son of Rome suffers from a lack of depth in terms of the combat elements, repetitive gameplay, and somewhat losing the Roman solidarity as the gameplay carries on into the 5 hour mark of the 10 hour campaign. While Microsoft and Crytek’s Ryse: Son of Rome is a beautifully stunning glorification of the time period of Roman rule, the dominating conquest greys out in comparison to actual substance and leaves much more to be desired.
Fire Emblem: Awakening is all about strategy at an undeniable sense of cataclysmic activity which leaves gamers in a sense of wanting more. Strategy/RPG is so hard to get correctly with some games that it has become an art form on its own, one which Fire Emblem: Awakening takes into a refined level of old-school meeting new-school thought. The combat is tactful, the A.I. is smart, the vengeance of battle is swift and the unrelenting force of it is even greater.
Mario Party: Island Tour reinvigorates the Mario Party franchise on the 3DS but has lackluster gameplay which leaves more to be desired. The gameplay takes the traditional elements which made Mario Party so fun, and adds a newer overlay and more games for any gamer that is looking for their board-game digital adventure. Unfortunately, the adventure does get cut short with this title.