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    Emitters Game Review: Prepare To Be Rekt By Drones

    SUMMARY

    Some may call this an Apex Legends or hipfire training simulator but Emitters gives you an amazing "I Robot" experience regardless if the developer puts out multiplayer or not in the foreseeable future. It serves as a good shooting warm-up before you grind into your favorite FPS and this indie game is at least worth putting on your radar.

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    Ever wondered how it feels to be trapped inside a robot facility with drones tracking your every move with sentry turrets trying their best to do their jobs?

    A flashy sci-fi shooter with a soundtrack that will make you want to do kill highlights, we take a look at this indie FPS game from solo developer Mickael Morgado a.k.a. HYTEK94 and we immerse ourselves in the world of Emitters.

    This game is developed using Unreal Engine 4 and it’s been in continuous development since 2017 and I thought it would be nice to give it a chance and review an underrated game after browsing through the #IndieDevGame hashtag posts on Twitter.

    First Impressions In Saving This Company

    The first minutes into the Emitters training grounds already gave me a feel of Star Wars and Portal and the fast-paced action gameplay from Hyper Scape minus the high skill curve.

    Emitters Home
    Welcome to your home. Feel free to customize whatever you want here.

    Weapon designs and customizations look decent and I even managed to try the latest Jetpack update which made the game more fun. You can even call airstrikes as well as use your own drone to fight the robot horde.

    Emitters drone horde
    Don’t mind me I’m just trying out the jetpack. Okay, the drones can’t kill me from up here, right?

    The single-player experience was decent but adding multiplayer could potentially make this game even better. Emitters also give out a familiar atmosphere making you reminiscent of the classic arena shooters like Quake.

    Well-designed and Challenging Levels

    Emitters Industry
    I feel like I’m inside a part of an Imperial Star Destroyer (Emitters Industry)

    Each level also gives you up to 23 waves of enemies to fight while not feeling repetitive every time you die on each escape attempt.

    The level design also delivers a different atmosphere. So far my favorite level is Industry because the map visuals stood out the best for me.

    Probably the most challenging part of playing this game is catching all the batteries in each level because the only way to get to the next area is to place them in their respective chargers and you get a keycard to go to the next level.

    Emitters floating blue battery
    Oh look a floating blue battery, how do I get that?

    Take note that drones will continue to spawn even if you’re done clearing the required waves.

    The developer also made sure that we won’t be able to get the batteries easily on every level because you would need to use the obstacles around you to obtain them like the jump pads scattered around the map.

    Deal With A Lot Of Annoying Drones Including Androids

    The first few levels felt like I thought the game was going to be easy since I’m just here shooting spawning drones and it felt like an aim trainer at first. But later on, I’d be surprised that I’ll suddenly be swarmed with more aggressive robots such as this one.

    Emitters androids
    Hold up, I thought I was fighting only drones?!

    So you have to be quick at thinking off your feet if you wanna survive every level because enemy wave spawns here on Emitters can get annoying the longer you stay in one area.

    Emitters (Finding batteries)
    Finding a purple battery while being swarmed by drones, talk about living the pressure.
    Emitters Android Adrenaline
    *Puts battery in charger* Great more of them!

    The turrets don’t give you the best support but at least they’re trying. After all, you’re trying to save a malfunctioning company so it’s probably a given that some turrets don’t work the way you expect them to.

    Turret do your job!

    If you want to know how powerful each enemy is in this game, you can take a look at the game’s website.

    But if I get to pick the most annoying drones, it would be the Alfa and X-Class drones because they can get into your nerves with their small hitboxes and aggressive behavior.

    Mediocre Story But Replayability Potential Is There

    I’ve always been a fan of these short but sweet fast-paced shooters and playing Emitters felt like playing a dungeon crawler and roguelike.

    It’s not as great as Muck or Risk of Rain but it will pass as a good casual time killer. However, for those who are looking for an award-winning storyline, you won’t find it here.

    The story is pretty simple: you are a military android developed by Emitters and your task is to destroy these rogue drones inside the company.

    It took me around two hours to finish the game while “hacking” some parts of the game like this funny bug that I found in one of the levels where I was operating the drone while I’m flying with the Jetpack active.

    Drone here be like “Are you standing or are you flying?”

    But depending on your skill level and experimenting with your favorite loadouts, you might be able to finish this game at least three hours at max.

    Verdict

    Despite the minor bugs that I found while playing the game, it still gives a refreshing take on the FPS genre. But we have to give credit to the solo developer for working so hard in this game.

    Emitters can even be played as an alternative aim trainer especially if you’re into playing Call of Duty: Warzone and Apex Legends (or if you prefer indie, Splitgate). This game can also potentially fall under the speedrunning category.

    I’m looking forward to the next updates especially when multiplayer features come out. Just add in more game modes like a “player versus drone” and a time attack mode and we can see Emitters improve in the future and it can probably make its mark in the Sci-Fi genre.

    Emitters X drones
    Just a horde of X drones ready to take my head off.

    If you like what you see and want to support this game’s continuous development, feel free to support this indie developer by purchasing Emitters on Steam and have fun raging on the X-Class drones once they manage to swarm you.

    Are you an indie developer and you want your game to be reviewed by WhatIfGaming? Feel free to reach out here.

    Alec Paduahttps://thetradingcomedy.com
    Alec is a content writer who loves to write topics on gaming, tech and finance. A singer-songwriter going by the stage name "Alex Corner", he also does live streams and releases songs on Spotify. He's also a trader who documents his stock market and crypto journey through a blog called "The Trading Comedy". During his free time, you might catch him playing or streaming games over at Twitch, Facebook Gaming or YouTube with his persona "Oppa Lec".

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