Welcome back to another Genshin Impact Build Guide! Today, we will discuss the Wanderer, or Scaramouche, inarguably the most awaited character release in Genshin Impact.
In this article, Travelers, we will discuss how to build the Wanderer, mentioning his Ascension/Talent upgrade Costs/Stat Buffs/Materials List, explaining his Talents and Constellations, and debating over his Talent Upgrade Priority. Most importantly, we will suggest his best-in-slot weapons and artifacts. A guide on viable team compositions is also present at the end.
A Summary
The Wanderer, aka “Scaramouche‘, titled “Eons Adrift”, is a 5-star Anemo Catalyst user. The character’s kit, points toward his role as a Main/Sub DPS character in your team compositions.
The Wanderer‘s abilities mainly focus on his Elemental Skill and Normal/Charged Attacks via his skill. A DMG-focused build on the Wanderer would make use of the Desert Pavilion Chronicle artifact set. The Wanderer‘s best-in-slot 5-star weapon is Tulaytullah’s Remembrance, with the 4-star equivalent being the Solar Pearl or the Widsith.
The Wanderer’s Ascension and Talent Costs/ Mats
Ascending a character means reaching and passing certain upgrade milestones; each of these milestones provides your character, the Wanderer, with bonus HP, ATK, DEF, and CRIT Rate. Making good use of these bonuses is an important part of building the Wanderer, as they will greatly increase the unit’s effectiveness.
What Are The Items Needed To Ascend Wanderer?
Ascending the Wanderer past certain milestones will bless him with a boost in CRIT Rate, starting from 4.8% at 2nd phase ascension and increasing up to 19.2% at ascension phase 6.
Considering the Wanderer’s kit, and this applies to every playable unit in the game, leveling him up is the easiest way to increase his DMG output.
Players will have to gather large sums of Vayuda Turquoise Sliver by defeating bosses like Storm Terror, Everlasting Lord of Arcane Wisdom, Algorithm of Semi-Intransient Matrix of Overseer Network (i don’t name these things I’m sorry), Anemo Hypostasis, and Maguu Kenki.
Rukkhashava Mushrooms are Sumeru’s local specialty and can be found in Lokapala Jungle and Ashavan Realm. They can also be bought from Aramani and Ashpazi in Vanarana and Gandharva Ville.
Ascension Level | Materials Required | Mora Cost |
---|---|---|
Level 20 | x1 Vayuda Turquoise Sliver x3 Rukkhashava Mushrooms x3 Old Handguard | 20,000 |
Level 40 | x3 Vayuda Turquoise Fragment x2 Perpetual Caliber x10 Rukkhashava Mushrooms x15 Old Handguard | 40,000 |
Level 50 | x6 Vayuda Turquoise Fragment x4 Perpetual Caliber x20 Rukkhashava Mushrooms x12 Kageuchi Handguard | 60,000 |
Level 60 | x3 Vayuda Turquoise Chunk x8 Perpetual Caliber x30 Rukkhashava Mushrooms x18 Famed Handguard | 80,000 |
Level 70 | x6 Vayuda Turquoise Chunk x12 Perpetual Caliber x45 Rukkhashava Mushrooms x12 Famed Handguard | 100,000 |
Level 80 | x6 Vayuda Turquoise Gemstone x20 Perpetual Caliber x60 Rukkhashava Mushrooms x24 Famed Handguard | 120,000 |
Totals | x1 Vayuda Turquoise Sliver x9 Vayuda Turquoise Fragment x9Vayuda Turquoise Chunk x6 Vayuda Turquoise Gemstone x18 Old Handguard x30 Kageuchi Handguard x36 Famed Handguard x46 Perpetual Caliber x168 Rukkhashava Mushrooms | 420,000 |
What Are The Items Needed To Upgrade The Wanderer’s Talents?
The following table summarises the items that the Traveler will have to farm to upgrade one of his three combat talents, i.e., his Normal/Charged Attacks, his Elemental Skill, and Burst.
Talent Level | Materials Required | Mora Cost |
---|---|---|
Level 2 | x3 Teachings of Praxis x6 Old Handguard | 12,500 |
Level 3 | x2 Guide to Praxis x3 Kageuchi Handguard | 17,500 |
Level 4 | x4 Guide to Praxis x4 Kageuchi Handguard | 25,000 |
Level 5 | x6 Guide to Praxis x6 Kageuchi Handguard | 30,000 |
Level 6 | x9 Guide to Praxis x9 Kageuchi Handguard | 37,500 |
Level 7 | x4 Philosophies of Praxis x4 Famed Handguard x1 Daka’s Bell | 120,000 |
Level 8 | x6 Philosophies Praxis x6 Famed Handguard x1 Daka’s Bell | 260,000 |
Level 9 | x12 Philosophies of Praxis x9 Famed Handguard x2 Daka’s Bell | 450,000 |
Level 10 | x16 Philosophies of Praxis x12 Famed Handguard x2 Daka’s Bell x1 Crown of Insight | 700,000 |
Totals | x3 Teachings of Praxis x21 Guides of Praxis x38 Philosophies of Praxis x6 Old Handguard x22 Kageuchi Handguard x31 Famed Handguard x6 Daka’s Bell x1 Crown of Insight | 1,652,500 |
The Wanderer’s Talents
In Summary,
The Wanderer‘s normal attacks fire off swift wind blades that deal Anemo DMG, his charged attacks deal Anemo DMG in bursts after casting.
Elemental Skill allows him to float midair, empowering the Wanderer’s normal and charged attacks.
His Elemental Burst is a modified form of his charged attack and deals multiple instances of AoE Anemo DMG.
His Passives decrease expenditure when ascending Bows and Catalysts, buff his Elemental Skill’s DMG output, and can extend his Skill’s duration when he attacks normally.
The Wanderer’s Normal Attack
Yuuban Meigen
The Wanderer‘s normal attacks allow the unit to perform a 3-strike sequence using windblades, that deal (drumrolls) Anemo DMG.
The Wanderer‘s charged attack conjures a pillar of wind at your enemies feet, constructed by building up high wind pressure at that spot and dealing AoE Anemo DMG.
The Wanderer’s Elemental Skill
The Wanderer’s Elemental Skill is the most important part of his kit, and we recommend the Traveler invest most of their upgrade resources in upgrading this ability, followed by/alongside his normal attacks.
Hanega: Song of the Wind
In simple words, the Wanderer‘s Elemental Skill deals a single instance of Anemo DMG. It also allows the Wanderer to hover midair, making his normal and charged attacks do more DMG in a wider AoE . The skill also allows him to increase his hover height and “sprint” mid-air. The number of seconds that dictates how long the Wanderer stays mid-air depends on another perpetually depleting bar of “stamina.”
In-Depth Explanation
Tapping “E” casts the Wanderer‘s Elemental Skill, dealing a singular instance of AoE Anemo DMG, and entering a Windfavoured state.
The Windfavoured state enables the Wanderer to unlock certain abilites. Flight being one of them. These abilites convert his Normal and Charged Attacks to Kuugo: Fushoudan and Kuugo: Toufukai, respectively. These conversions will still be counted as normal/charged attacks. However, their DMG and AoE will increase greatly. Kuugo: Toufukai attacks will not consume stamina.
The “stamina” bar we mentioned in our summary paragraph is in fact called Kuugoryoku Points, and they will be constantly consumed to remain in Windfavoured state. ‘Sprinting” mid-air will consume extra Kuugoryoku Points. Jumping also expends extra Kuugoryoku Points to increase hovering height. The Wanderer has 100 Kuugoryoku Points when first activating this skill.
These points allow the Wanderer to hover for 10s persistently. This height isn’t constant but gets lesser as the Wanderer runs out of Kuugoryoku Points. Re-casting this skill while within the Windfavoured state will end the existing ability.
This Ability is the main focus of the Wanderer‘s (do you have any idea how many items i’ve typed scara… and then had to erase it cuz HoYoverse decided to ruin his name blegh okay back to the topic) kit, it feels authentic because of the added feature of his attacks from mid-air.
The Wanderer’s Elemental Burst
The unit’s Elemental Burst isn’t the most integral part of his kit, it’s still fun to have around though; the dude literally slams a black hole in your enemy’s face, do i need to say more?
Kyougen: Five Ceremonial Plays
Tapping “Q” casts the Wanderer’s Elemental Burst, compressing the atmosphere into a singular vacuum, dealing multiple instances of AoE Anemo DMG.
Casting the ability disables the Wanderer‘s Windfavoured effect (gained after using his skill).
The Wanderer’s Passive Talents
The Wanderer’s first passive is automatically unlocked:
Strum the Swirling Winds
Mora expended when ascending Bows and Catalysts is decreased by 50%.
Jade-Claimed Flower
If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
- Hydro: Kuugoryoku Point cap increases by 20.
- Pyro: ATK increases by 30%.
- Cryo: CRIT Rate increases by 20%.
- Electro: When Normal and Charged Attacks hit an opponent, 0.8 Energy will be restored.
Energy can be restored this way once every 0.2s. You can have up to 2 different kinds of these buffs simultaneously.
In the gif below, when the Wanderer activates his Elemental Skill, its effects (the initial Anemo burst) come into contact with both Cryo and Pyro, enabling the Melt Elemental Reaction, and also applying two status effects to the Wanderer. The applied effects can be distinguished by looking at the colours appearing in the Wanderer‘s halo. Light Blue for Cryo, Orange for Pyro, Blue for Hydro, and Purple for Electro.
Gales of Reverie
When the Wanderer hits opponents with Kuugo: Fushoudan or Kuugo: Toufukai in his Windfavored state, he has a 16% chance to obtain the Descent effect: The next time the Wanderer accelerates in mid-air while in this instance of the Windfavored state, this effect will be removed, this acceleration instance will not consume any Kuugoryoku Points, and he will fire off 4 wind arrows that deal 35% of his ATK as Anemo DMG each.
For each Kuugo: Fushoudan and Kuugo: Toufukai that does not produce this effect, the next attack of those types will have a 12% increased chance of producing it. The calculation of the effect production is done once every 0.1s.
In Summary
When the Wanderer‘s normal and charged attacks hit opponents from within his Elemental Skill ability, i.e., when he’s hovering, he has a 16% probability to obtain an effect. If this probability is not satisfied, the effect’s proc-probability increases by 12%, this addition can only occurr every 0.1s.
The effect, called Descent, remove’s the Wanderer‘s Kuugoryoku Points cost. Furthermore, makes your unit fire off a volley of Anemo imbued arrows that deal 35% of his ATK as DMG.
The Wanderer’s Constellations
A brief note is necessary here.. the Wanderer at C0 is an amazing unit. Please do not feel forced to roll for a character’s constellations. They are nice to have and can boost a character’s effectiveness but aren’t worth spending real-world currency on unless you have a large reserve of expendable income.
However, if you do end up getting more constellations, congratulations! Let us get you familiar with the Wanderer’s Stella Fortuna.
The Wanderer‘s Constellations are pretty good, but in no way necessary to enjoy playing the character, they supplement his existing abilities, but do not make them irrelevant at C0. In other words, buy if you’re a whale, otherwise please don’t :D.
A Summary Of Wanderer’s Constellations
- The Wanderer‘s C1 increases his normal attack’s ATK SPD when he’s in his Windfavoured state. Also, increasing the DMG of the wind-imbued arrows fired off by his passive talent, Gales of Reverie.
- The unit’s C2 increases the DMG of his burst based off how many Kuugoryoku Points you have.
- The character’s C3 and C5 upgrade the talent levels of her Elemental Burst and Skill, respectively.
- Wanderer‘s 4th constellation allows for an extra buff when proccing his Jade-Claimed Flower passive.
- His C6 empowers his normal attack while he is in his Windfavoured state, and also restores some Kuugoryoku Points to the character after they fall below a certain threshold.
Constellation Lv.1
Shoban: Ostentatious Plumage
While in the Windfavoured state, the Wanderer’s normal and charged attacks, Kuugo: Fushoudan and Kuugo: Toufukai‘s ATK SPD increased by 10%. As an added bonus, the 4 Anemo-imbued arrows fired off by his Passive Talent “Gales of Reverie” will deal an additional 25% of his ATK as DMG.
It goes without saying, that you need to have the passive unlocked before being able to use this constellation effect.
Constellation Lv.2
Niban: Isle Amidst White Waves
This is an interesting one, in simpler words, unlocking this constellation increases the Wanderer‘s Elemental Burst DMG. The exact bonus applied varies.
This bonus is calculated by looking at the players current Kuugoryoku Point count. Taking a test case of your current points being 36, the game minuses this value from your maximum 100 Kuugoryoku Points. The result, 64, is then multiplied by 4 = 256. The final result of this calculation is the DMG increase provided to your Elemental Burst, Kyougen: Five Ceremonial Plays, as a percentage.
OP right? Yeah that’s what HoYoverse thought too, so they’ve enforced a 200% DMG increase cap on this constellation. Meaning, using your Burst when your points are half the means you’ll get the maximum DMG possible.
Traveler, it isn’t worth using your burst when half of your points are left over, instead, it is recommended that you wait till the very end of your Elemental Skill to unleash your Elemental Burst.
Constellation Lv.3 + Lv.5
Sanban: Moonflower Kusemai + Matsuban: Ancient Illuminator From Abroad
These two constellations buff the Elemental Skill and Elemental Burst Talent level of every character in the Genshin World. The Wanderer‘s C3 upgrades his Elemental Burst, and his C5 upgrades his Elemental Skill. Increasing both combat abilities Level by 3, up to a maximum of 15.
Constellation Lv.4
Yonban: Set Adrift into Spring
It’s interesting to see this much attention being given to a character’s passive abilities, anyhow, this constellation effect buffs the Jade-Claimed Flower passive. Previously, the bonuses rewarded depended on the first two elements to come into contact with the Wanderer‘s Elemental Skill, now, this constellation also provides a random third elemental bonus effect on top of your existing bonuses.
The third element will be different from the ones already absorbed, and as mentioned before, players must have Jade-Claimed Flower unlocked before being able to make use of this constellation effect.
Constellation Lv.6
Shugen: The Curtains’ Melancholic Sway
This bonus effect is also very good, and we say this again, but not necessary. The Traveler will often find themselves weaving normal and charged attacks while using the Wanderer. This constellation enables your normal attacks to perform an additional 40% DMG of the initial normal attack.
Also, when the Wanderer has remained mid air for over 6s (40 Kuugoryoku Points remaining), he will restore 4 Kuugoryoku Points every 0.2s. A maximum of 5 instances of this effect can proc once every Elemental Skill cast.
Wanderer Best Artifact Sets
The Wanderer gets his very own best-in-slot artifact, Desert Pavilion Chronicle. However, since this set is new, we understand that most players may not have access to good peices just yet, a combination of Viridescent Venerer, and Gladiator’s Finale is a viable alternative. Echoes of an Offering is also a viable option, and players can also consider the 4-piece Shimenawa’s Reminiscence set while they’re trying to farm the new set.
Desert Pavilion Chronicle
Wanderer’s best-in-slot artifact set, increases Anemo DMG by 15% on equipping 2-pieces of the set, and increases Normal ATK SPD by 10% when your charged attacks hit opponents, also increasing normal, charged, and plunging attack DMG by 40% for 15s.
Equipping this set will produce the most favorable outcomes for any build that the Wanderer decides to equip himself with.
Viridescent Venerer + Gladiator’s Finale
The 2-piece Viridescent Venerer set buffs your equipping character, giving them extra 15% Anemo DMG. The 2-piece Gladiator’s Finale set gives the Wanderer an 18% ATK bonus. This is an excellent early game set if the Wanderer accidentally comes home and you’re still doing Mondstadt’s quests.
The player may find their minds wandering towards the possibility of a 4-piece Viridescent Venerer set build. It is indeed a viable option, the 4-piece bonus is as follows: Increases Swirl DMG by 60%. Decreases opponent’s Elemental RES to the element infused in the Swirl by 40% for 10s.
Remember Heizou? His team comps (in most cases), used him as a “Driver” for Elemental reactions, considering the Wanderer‘s somewhat similar usability. Players can certainly switch out Heizou and bring in the Wanderer for a comparable experience.
Echoes of an Offering
This is Kamisato Ayato‘s best-in-slot artifact set, but can also work well on the Wanderer. The 2-piece bonus give 18% more ATK to your equipping character, and equipping 4-pieces of this artifact set allows the Traveler to trigger Valley Rite when your normal attacks hit opponent’s. The downside though, is that this effect has a 36% chance of occurring, which increases by 20% everytime the success probability fails.
The upside, Valley Rite increases normal attack DMG by 70% of ATK, but is dispelled 0.05s after your Normal Attack deals DMG.
A bug has also been discovered regarding this set, it only works consistently if you have good internet. Spotty internet connections can mess with the probability factor of this effect, thus making it inconsistent and unfeasible if other alternative sets are available to build Wanderer with.
Shimenawa’s Reminiscence
This set may be your best bet for an early Wanderer build. This set is generally good for characters who rely on their normal attacks and charged attacks from within their Elemental Skill as their main source of DPS. Some notable characters that follow this trend are Childe and Yoimiya.
The 2-piece effect buffs your equipping character’s ATK by 18%, and the 4-piece effect takes away 15 of your equipping character’s energy (if they have that amount to spare). This deal with the devil is well worth though, and increases your equipping character’s normal/charged/plunging attack DMG by 50% for 10s.
The Wanderer’s Best Stats On His Artifact Sets
The Traveler is highly recommended to build Scaramouche as a DPS character. A CRIT DMG/Rate Circlet, an Anemo DMG bonus goblet, and an ATK sands will be an ideal stat build on the Wanderer‘s artifacts.
We recommend the Traveler to equip CRIT Rate and CRIT DMG on your characters in such a way that their percentage ratio equals 0.5. In other words, 50% CRIT Rate and 100% CRIT DMG is plenty.
With the right team comp, the traveler may not need much Energy Recharge (ER) on the Wanderer. 120-130% ER is enough. We suggest this because of Anemo’s tendency to “spread” elements, allowing for incredibly effective reactions. Just like Heizou, another Anemo Catalyst user, the Wanderer will be using his kit to proc on-field reactions enabled by supporting powerful off-field units like Xingqiu, Xiangling, and Beidou.
The Wanderer’s Best Weapons
The Wanderer has tonnes of good choices when it comes to weapons, his best-in-slot weapon is the 5-star catalyst, Tulaytullah’s Remembrance, Memory of Dust, Skyward Atlas and Lost Prayer to the Sacred Winds. The Widsith, Solar Pearl, Black Cliff Agate, and Dodoco Tales are all good 4-star option that the players must consider.
We’ve also made sure to attach an image at the end of this section comparing other catalysts’ performance when equipped to The Wanderer. Let us discuss a few of the weapons mentioned in detail:
Tulaytullah’s Remembrance
The Wanderer‘s signature weapon, Tulaytullah’s Remembrance, was released alongside the character in update 3.3.
The weapon’s passive bonus, Bygone Azure Teardrop, increases your equipping character’s normal ATK SPD by 10%, unconditionally. Furthermore, using the Wanderer‘s Elemental Skill increases his Normal ATK DMG by 4.8% by per second for 14s AND, if your character hits an opponent with a normal attack during this duration, normal attack DMG is increased by 9.6%, which can be triggered once every 0.3s.
A maximum of 48% bonus DMG can be provided to your equipping character, the Wanderer, per single duration of the overall effect.
This effect will be removed when the wielder leaves the field, every use of your Elemental Skill resets the DMG bonus.
Lost Prayer to the Sacred Winds
This weapon isn’t the best option for the Wanderer, but it’s pretty good if you want to focus on his solo DMG and don’t want to proc that many reactions.
The passive, Boundless Blessing, increases Movement SPD by 10%. In addition, when you’re in battle, the passive awards you with an 8% Elemental DMG bonus every 4s for a maximum of 4 stacks. This passive bonus lasts till your active character falls or leaves combat.
Skyward Atlas
At Lv.90, this weapon can award the Wanderer with 674 Base ATK, and a further 33.1% ATK bonus. In contrast to the Lost Prayer catalyst, the Skyward Atlas is a pretty good weapon choice to equip the Wanderer:
- It directly favours all aspects of the Wanderer‘s kit, the ATK buff is just insane.
- Can work with any team comps, and isn’t specific to direct Anemo DPS or driving Elemental Reactions.
The passive bonus, Wandering Clouds, increases Elemental DMG bonus by 12% unconditionally. While normal attacks have an immodifiable 50% chance to deploy a “cloud” to seek opponent’s and attack them for 15s, dealing 160% ATK DMG. This cloud can be deployed once every 30s.
The Widsith
At Lv.90, The Widsith can provide the Wanderer with 510 Base ATK, and 55.1% CRIT DMG bonus as it’s second stat.
This weapon’s passive, Debut, states :
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s.
- Recitative: ATK is increased by 60%.
- Aria: Increases all Elemental DMG by 48%.
- Interlude: Elemental Mastery is increased by 240.
All 3 of these bonuses are good for the Wanderer. ATK, Elemental DMG, and Elemental Mastery on an Anemo unit is an unfortunate combo for a character have. Atleast that’s what your enemies think.
Solar Pearl
This weapon is battle pass exclusive, meaning that not everyone may have access to it. Nonetheless, it is still a pretty good in-slot catalyst for the Wanderer, and complements his kit very well.
Solar Pearl‘s passive, Solar Shine, enables your normal attacks to increase Elemental Skill and Burst’s DMG by 20% for 6s. This effect can also work in reverse, buffing your normal attacks when your Elemental Skill and Burst by 20% for 6s.
Dodoco Tales
This book filled with children’s stories was awarded to the Traveler when they completed the Midsummer Island Adventure event in 2021. Those who were lucky enough to take part and enjoy that event will surely remember to consider this weapon when deciding what catalyst to equip the Wanderer with.
The passive, Dodoventure!, increases your charged attack DMG by 32% when your normal attacks hit opponents for 6s. Charged attack hits award your equipping character will 16% increased ATK for 6s. A worthy weapon for the Wanderer! (except for the children’s stories part)
The Wanderer Best Teams
The Wanderer has an incredibly wide array of teams that the Traveler can choose from, partially because he is an Anemo catalyst who can enable your off-field carries like Beidou , Xiangling, and Xingqiu to do insane amounts of reaction DMG.
It is important to acknowledge the existence of Scara‘s passive, Gales of Reverie, as it will greatly benefit the DPS output of whatever team you choose.
Electrocharged Team
A viable Electrocharged team composition could include OP off-field Electro characters like Fischl, Beidou, and the Raiden Shogun. Yae Miko (although not the ideal replacement) can work as well. Your fourth character can be Xingqiu or Yelan.
Begin the rotation with Xingqiu, switch to Beidou and then Fischl, and use their skills.
Vaporize Drive Team
Again, Xingqiu can be substituted with Yelan, but the dude’s in a league of his own, so why not use him? Bennett and Xiangling need no introduction.
Some other viable team comps are shown below, the basic principle of each team is the same.
Players will notice a new character, Faruzan, in these images. If we were to state in a single sentence: Her burst can buff your team’s Anemo DMG.
This makes her useful in many scenarios, particularly in teams focusing on Xiao‘s DMG. More on her in another guide!
Conclusion
This was another long one. Hurrah and a pat on the back if you made it to the end! Please, tell us, how has our content been? Do you have any suggestions, improvements we can make? In the meantime, check out our take on Nahida, dig into some food while the page loads and maybe look at some leaks for the upcoming events in 3.3? Happy reading!