Another year and more titles passed us by along with the days of 2013. It was filled with sadness, happiness, and times to remember that have marked many more good days to come for many of us. For gamers worldwide, it was a year in which not many games were released, but a few notable titles were profoundly worthy of mention.
It is with pleasure that we provide the millions of anticipated readers what they have been waiting for since the dawn of 2013: the video game industry’s most exceptional and gratified WhatIfGaming 2013 Game Of The Year Awards ceremony, presenting its official Game Of The Year awards before anyone else with a collective decision from industry experts and WhatIfGaming editors worldwide through its defined rigorous selection process which focuses on industry and developer recognition. The moment you all have been waiting for is finally here. Unlike the previous year, we are not the first this year but we wanted to maintain the similar quality to last year in having the most comprehensive awards this year, as always. See the Worst Game Of The Year and laugh at its shortcoming or weep for it, ponder about the Best Idea, or play through a title again to experience Best Storyline that is unlike any other.
Happy Holidays and Happy New Year to our beloved millions of WhatIfGaming readers! See you all in 2014.
Assassin’s Creed IV: Black Flag Interview World Exclusive / Part 2 / In-Game Comparison Shots 360 VS PS4
We asked the team just a few more questions left unanswered and a ton of comparison shots right from the studio. After the jump, ye scurvy sailor!
Assassin’s Creed IV: Black Flag Interview – Next Generation VS Current Generation, Console Versions Detailed
We caught up with the Assassin’s Creed IV: Black Flag team in a world exclusive interview detailing the exact differences between current gen and next-gen. Many people have e-mailed us wanting to know exactly what they are, and we have delivered. Interview after the break! (Video Demo included)
The rustles rise beneath while the sea splash slowly rises, giving room to the protruding smell of fish and the wafts of seabreeze air against the half-open nostrils of Edward Kenway, the most ruthless assassin first and pirate second of the early 18th century. The gameplay covers many elements in the beautiful vistas of the jungles and desolate island shrubbery scattered across the world, with equally dangerous and fiery parts of the world with the smell of the burning mast of another pirate ship. Assassin’s Creed IV: Black Flag lets you learn the Davy Jones locker combination of fun even if it fails to create something truly memorable in some areas.
A winged dark-robed figure approaches a thug at night and swoops down and rampages him to the ground. This is Batman: Arkham Origins, crafted by Warner Bros. Montreal, which takes The Dark Knight to a familiar territory of gameplay and invigorates it with a brand new larger environment and multiplayer predator mode. Batman: Arkham Origins sticks very closely to the old formula that its predecessor Batman: Arkham City has, which is both a wise choice and one that lacks the notion that further creativity may proof useful.
Beyond: Two Souls has to be the cleverest and cinematic pieces we have ever played, but one that resembles a beautiful expensive candy wrapper inside of a trashcan, muddled with stains of things best left untasted and forgotten. The journey is disappointing and fails to have any gameplay value for most players, other than mere button-pressing excitement similar to Heavy Rain, but with even lesser input.
NBA 2K14 does very little to earn its money other than updating rosters to August 3rd, 2013 and adding some minor improvements over NBA 2K13, all of which insurmountably accounts to very little. 2K Sports have quite possibly outdone their previous installment’s mediocrity in this new title and created a basketball game that has essentially convinced a gullible audience to keep shelving out money for its money-maker staple like a bad oil salesman at a carnival convention. While NBA 2K14 improves on things, it is very little to deserve the MSRP of $60.
Sam Fisher is reborn in Splinter Cell: Blacklist – invigorating a new birth to the stealth franchise. The action is rampant, the dialogue and scenery are at a high, and the game mechanics remain nostalgic to the fun of pre-Conviction days. While the action is certainly up on a high scale in Splinter Cell: Blacklist, the elements of the Blacklist threat in terms of the mission structure remains loosely segmented and follows a more structured mission that delivers story that is afraid of breaking the formulated element.
Pandemic has swept the lands of the United States. People are killing each other for what limited resources remain. There is no gaming generation; there are only the grim realities of the world struck by the outbreak of a spore-like virus which has devastated countless victims. The Last of Us is Naughty Dog’s introduction into the survival genre where the stakes and limits of human perseverance are tested. The Uncharted series did amazing for part survival undertones mixed with the eclectic danger of an adventurer. The Last of Us symbolizes everything Uncharted has with a revolutionary shift into something parapsychological and exciting at every turn.
The clouds are piercing the morning air with their incandescent colors, as my lungs fill up with the sweet rubescent scent of the morning air over Columbia’s horizon. This is BioShock Infinite, a title which brings a fantastical world alive in the sky similar to Laputa: Castle In The Sky. BioShock Infinite shatters a new ground-breaking reality in terms of storyline atmosphere that is reminiscent of BioShock itself. Irrational Games has created another glorified masterpiece in terms of gameplay structure, environment, ambiance, sound and much more. BioShock Infinite itself skyrockets to sky-breaking depths and keeps transcending its own bounds with gameplay that blends the traditional elements of BioShock and brings it to infinite lengths in BioShock Infinite.
Injustice: Gods Among Us is a decent fighting title from WB Games and NetherRealm Studios, but largely fails to hold much value in terms of storyline pacing. In terms of fighting mechanics, Injustice: Gods Among Us presents some environmental elements which are unique, but largely a gameplay structure which lacks a lot of originality. Injustice: Gods Among Us feels more like a let down from the Gods, and while the superhero vs superhero structure is admirable, the old rehashed Mortal Kombat engine and plug-and-play game design is definitely not.