Midnight Hour At Louvre With My Canon

French Correspondent for WhatIfGaming Jeanne Marie (right from his blog) has this to say:

No one was whispering not even a mouse. -Jeanne at UBIDAYS 08 Paris


Posted By: Usman Ihtsham
ON Thursday, May 29th, 2008
4:04 PM
11 Comments


Prince of Persia 4 Hands On: “Prince of Persia 4 Aims To Be Better”

French Correspondent for WhatIfGaming Jeanne Marie is standing by live in Paris at his hotel from the UBIDAYS 08 event, and has provided us some juicy details for the new Prince of Persia 4 after his own lucky hands on with the game.

Here’s what he has to say as a fan of the prince himself:

Throughout the times I’ve played Sands of Time over and over again, and it’s been incredible in terms of being that game to really break the barriers of action and allow for a perspective of time that abnegates from something more than just normal. With Prince of Persia 4, there’s definitely some increased themes between the righteousness of man and the power of a corrupt force that we saw back in Warrior Within.

Taken aback by a new art direction, Ubisoft’s latest addition into the middle eastern landscapes describes the virilities of the scope of the context with the upbringing of something more reminiscent of nothing short from giving. The gameplay was barely covered in the demo played, but enough so to see that the core aspects have landed back into an evolutionary measure for the latest journey of a younger, more vibrant prince with more integral properties, such as his cohort Elika. The Prince gets lost in a sandstorm and ends up in an oasis gone wrong in which Ahriman, the game’s villain, breaks free from prison and begins infecting the outside world with corruption and chaos. In the oasis, however, is where the Prince meets Elika, one of the last remaining Ahuras who is the guardians of Ahriman’s prison and hence takes it as her duty to make amends.

She’s pretty smart for the most part, and definitely kicks up the action unlike previous AI that Ubisoft is known for not so brilliant AI. She can guard him usually, and you can order her around with the Elika button, which is a great + but can get annoying time to time when it’s forced that you have to use her to get past some things. Almost seems like the aspect is forced on the environment rather than the other way around.

The game is quoted by the producer Ben Mates to aim in becoming “better than the rest.” With our short hands on, we weren’t exactly convinced, as there are still many things that will be changed and some that need vital touch ups. As far as the sun rises, we’ll take a look as the days go on.


Posted By: Usman Ihtsham
ON Thursday, May 29th, 2008
3:50 PM
12 Comments


UBIDAYS 08: Full WhatIfGaming Coverage

Lovely Paris. Le Louvre…la baguette….le marche est soud-ouest. Yeah, I know. You’re all turned on. But here’s some Ubiday coverage to suit the needs.

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Posted By: Usman Ihtsham
ON Thursday, May 29th, 2008
1:26 PM
6 Comments


The Moment You’ve Been Waiting For..

What’s in your wallet?

..has finally arrived. Ubisoft has revealed their fiscal statements. Aw yeah. We know you you love monetary matters. (Were you hoping for a GTA4 review? Good one.) Alright fanboys, get ready to measure those e-penises

The 360 and DS tied with 26% of game sales for the full fiscal year running from April 2007 through March 2008. PS3 accounted for 20% in that period, while the Wii was only at 10% and PCs, 7%.

No surprises there. I mean did Ubisoft even release a game for the wii during that year besides Rayman Raving Rabbits 2? Not to mention Assassin’s Creed saw awesome sales on PS360 and everyone loves the DS, so that’s a given. Notice how the PSP is absent. I haven’t taken Math in a while but I think those percentages add up to 89, so I guess PSP/mobile phones takes home 11%.

PS3 and 360 Games Account for Nearly Half of Ubisoft’s Sales[Gaming Today]


Posted By: Zack Martin
ON Saturday, April 26th, 2008
3:04 AM
0 Comments


Patrice Desilets Is Still Around

Patrice Desilets

All we’ve been hearing about Assassin’s Creed has been surrounding Jade Raymond. But what the hell is happening with Patrice?

We couldn’t exactly find out for ourselves in e-mailing him for a while through corporate, but Ubisoft’s CEO Yves Guillemot has decided to spill a little hint:

Jade Raymond and Patrice Desilets and the entire Assassin’s Creed development team did an excellent job to create the game. I view Jade as a very skilled and creative producer, the success of Assassin’s Creed leaves no doubt about that and the attention she received from the media is due to the anticipation, buzz and quality of the game. She’s currently working on a new project but it’s a little too early to share more about it.

We’ll keep trying to bombard Patrice’s box! Damn you spam filter.


Posted By: Usman Ihtsham
ON Thursday, March 27th, 2008
10:15 PM
0 Comments